Last few updates there’s only buff I think. Seems the nerf patch only happened before season 1
Last few updates there’s only buff I think. Seems the nerf patch only happened before season 1
Isn’t gamepass subscribers count already stagnated? It was 25m in January 2022, https://www.statista.com/statistics/1276183/xbox-game-pass-subscriber-count-global/.
If you’re interested in playing FF14 (an MMORPG), some of the optional raids are set in the far future of FF Tactics story. The raid series is called “Return to Ivalice” if you want to google it.
Btw, I think there’s a rumor that there’ll be a remake of FFT
Gamebryo, the base of creation engine used by Bethesda for this
Free games on PS doesn’t need PS Plus to play online
If it’s free games (like Fortnite) there’s no need to pay ps plus subscription
Currently there’s a Dota tournament held in Riyadh, SA with price pool of $15m. The prize is much higher than third party or even official tournaments. But the event itself seems kinda empty, there’s not much spectators. Either because it’s still workdays or no interest from local
I really want to link this article to the one arguing with me that insist Xbox Series S won’t hamper development because they can “just scale down the resolution”
I think Harlequin crest always called Shako by players https://diablo.fandom.com/wiki/Harlequin_Crest_(Diablo_II)
All of your points only considers the community itself, which is not my argument.
I’m mostly approach this from technical standpoint. It’s impossible to have 100% uptime if there’s no horizontal scaling capability. For example on updating version, currently the instance will need to shut down for maintenance until it’s finished and usually there’s still some issue to fix. If horizontal scaling exist, the instance can update server (or add additional one), move the traffic a bit to test it, and then fully rollout if everything going well.
Why not? I don’t see the drawback to develop ability to do horizontal scaling. If the instance owner doesn’t want to add additional servers, it’s up to them. Obviously they paid for it if they decide to add.
Just to be clear, horizontal scaling means multiple servers handling same instance, it can be the backend service to allow handling more traffics, or multiple db to reduce database loads.
Additionally it allows high availabilities, so if one of the backend service is down (either unexpectedly or do rolling update) the other service can still active so the instance can still be accessed by users
until beehaw defederate your own instance
There’s some reverse engineering port of WoW server, for example TrinityCore
Some password hashing methods has max characters length. For example Bcrypt has 72 max length. This is mostly to avoid taking too much time encrypting user input.
If there’s no limit someone can technically froze the server by inputting large password (not because the request is big, but the process is exponentially takes more CPU process the longer characters it needs to compute)
Sony XM series have wired mode. Although the noice cancel feature still needs battery
But OpenAI already has a monetization system now, and last update they reduce the price
Diablo 4 seems finished on release. Also Hogwarts and Elder Ring
But someone will always unhappy.
I’ve been playing Dota more than a decade, the game that technically introduce Battle Pass. I don’t even feel pressured to buy microtransaction, the community even disappointed when Valva stop selling the yearly battle pass