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Joined 1 year ago
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Cake day: June 13th, 2023

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  • I really want to like D2. I used to, in Beyond Light and Witch Queen. Even playing through Forsaken long after it wasn’t new was still awesome (and honestly, the gunshot at the end of that campaign’s story might be the single most cathartic thing I’ve ever heard).

    But holy fuck did Lightfall suck donkey balls.

    The difficulty spike was hilariously bad. (Anyone else get real sick of getting one-shot mapped by Cabal rockets? Killing those bastards became an act of public service.) The new subclass felt like Witch Queen leftovers crudely shoehorned in. Gambit has gotten nothing but worse since I’ve been playing; I have yet to see a single change to that game mode that I could even partially say made it better, not once. PvP feels like suffering, and wow do people take Trials too goddamn seriously for how bad D2 PvP is.

    That one expansion with it’s piss poor writing and terrible gameplay changes has largely put me off the game entirely. I’m still undecided whether I will play Final Shape or watch a stream of it for the story. I want to see how this storyline ends, but I’m just not convinced it’s worth playing the game in it’s current state, and even less sure it’s worth paying money again to do so.








  • The new Zelda games are what solidified my hatred of durability. Oh look I finished this quest line and got a fancy sword that’s a reference to an older game! Time to put it on a shelf and never use it so it doesn’t explode and go away forever.

    The one thing they could’ve done that would have made the whole thing tolerable was if the special weapons from your allies were unlimited. The Eagle Bow, the Boulder Smasher, etc. At least then you would always have one thing in whichever style you liked that you could just use without always worrying about. Instead those are the most expensive hardest to get weapons and they still have fucking durability. It just makes everything worse and every reward less rewarding.


  • Do huge fucking cliffs and invisible walls count as mechanics?

    I know equipment durability does and that can fuck right off.

    One thing I love is when the game mechanics are well grounded in the world. A recent good example of this was in Tears of the Kingdom; in one cutscene you actually see Zelda use the Purah Pad to fast-travel out of trouble just like you also can. It elevates it from a gaming conceit to something actually part of the world.