Just do your best.
Just do your best.
Pretty accurate to the story, now that I actually read it.
Haha yeah, I remember we disagreed on something, but now I can’t remember what. Can’t have been too fundamental, anyway – see you around!
That sounds very healthy.
Oh hey sugar_in_your_tea - I’m starting to recognize you from a couple of other comment threads in this community :)
They thought the party was going to last forever, so they ordered a bunch of jumbo pizzas and kegs
I mean it’s more like they paid themselves a bunch of bonuses and hired super duper growth hacking experts or whatever, and now they can’t pay for them, so god forbid they cut from the top
I agree that the game falls apart without challenge, but the challenge will vary by player, especially those of different abilities. So while I wouldn’t use them (until I get older and slower maybe), I support the addition of optional accessibility options in Souls games. They aren’t a fun little experiment anymore - they’re a proven formula, and I believe it can survive tweaking.
I agree with the person you were replying to, and I am glad that the Souls formula isn’t the norm (I’ve played all of them, and haven’t finished a one)…
But the Soulses get a pass from me personally, because their whole thing is about being present in the moment and overcoming what appear to be unbeatable odds. It’s the closest thing in modern gaming that gave me the feeling of being crushed by, and overcoming, the first Airship level in Mario 3.
That said, I’m not against accessibility option in a Souls game, so long as they’re optional.
Nice. Seasonal worker? I dream of taking off a huge chunk of time rather than a few days here and there
I see what you’re saying, and agree with your clarification. Maybe a broad term like red ocean wasn’t the best choice of words.
I was thinking more about how it’s harder for individual (or tiny) contributors to stand out. This is just one metric, but look at steam games tagged as “indie” released over the years. Game developers went from having stand out among dozens of other games, to hundreds.
Like I’m part of a group of solo/tiny game devs outfits, and we’re seeing first-hand how a game is almost dead in the water unless you spend serious time/money on marketing.
E: forgot link
Right yeah, I don’t like low effort games
Hey at least melodramatic walking simulators are trying to say something
A lot of indies, too. And quality isn’t enough to rise above the fray anymore.
I’m not going to say it’s too many, because that’s subjective, but in business terms it’s a “red ocean”
Close, but that’s a CMMOPRPG
Yeah, 22M+ minus 1, me. I didn’t plan the boycott, I just don’t agree with giving my money to JK. So I didn’t.
I mean it worked for me - I didn’t buy it or play it, despite it looking pretty cool.
Yeah if I have to turn on text wrapping to read the code, then something is seriously wrong.
Haha yeah I’ve seen the error of my ways.
But seriously I think it varies by use case. “Tight” languages like golang, python, ruby, or most backends (other than Java)? Going over 80 is a bit of a smell. But if we’re talking about a React frontend? Then yeah, an 80 character limit is obnoxious.
I think it’s just because they’re old. I’ve got told “ok boomer” for complaining about lines of source code longer than 80 characters.
A hundred percent, but the fact remains that journalists have a very hard time supporting themselves in their profession. A job that is critical (when done well) to an informed public.
It must be depressing knowing you could just take a TypeScript React bootcamp and probably double salary in a year. Like, journos have an important job. It’s just not lucrative, despite its value to people/society.