• 0 Posts
  • 15 Comments
Joined 1 year ago
cake
Cake day: June 21st, 2023

help-circle


  • It’s not just text generating AI, like those transformer models, but also image classificators and generators, time series predictors, and a bunch of other stuff you get.

    But yes, even though you seem not to like it, it is AI.

    Copilot is no more “intelligent” than Clippy from Microsoft Bob in 1995.

    I can’t share that experience.

    It just appears to be to people who also have low intelligence.

    That’s a bit condescending, don’t you think?





  • It depends on a lot of factors though. Creating your own engine is by far not an easy task. The more feature rich it shall become, the more work it will need. Especially if it should have high 3D graphics quality while also running performant. That alone can cost a good team at least 2 to 5 years.

    Switching engines also depends on how portable your work from the old engine is with regard to the new engine. It may not be impossible but can still be a lot of work. The earlier that decision is made, the better.

    If the devs are determined enough they can surely do a switch. But they might sweat a lot. And especially for smaller studios, or studios without sufficient funding, this quickly becomes a matter of financial survival.

    So it’s not impossible, yes. But don’t take that lightly as well.






  • Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven’t played Starfield yet. I just find the statements really weak and want to express why I see it that way.

    Yeaaahh that’s nice for maybe a couple of hours, but then it starts to get boring. That’s not how you keep players engaged, although there are of course those who don’t find that boring at all.

    We’re not astronauts, we’re not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon’s dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.

    If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.

    Take a look at No Man’s Sky. Similar problem. The procedural generation algorithm made planets look familiar after you’ve seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.