To be fair, you don’t need a very huge 3D printer for that, if you divide it into a lot of smaller parts which can be assembled later.
Idk, if we can already print steel though and whether we can make it structually sufficiently stable.
To be fair, you don’t need a very huge 3D printer for that, if you divide it into a lot of smaller parts which can be assembled later.
Idk, if we can already print steel though and whether we can make it structually sufficiently stable.
It’s not just text generating AI, like those transformer models, but also image classificators and generators, time series predictors, and a bunch of other stuff you get.
But yes, even though you seem not to like it, it is AI.
Copilot is no more “intelligent” than Clippy from Microsoft Bob in 1995.
I can’t share that experience.
It just appears to be to people who also have low intelligence.
That’s a bit condescending, don’t you think?
You get AI tools shoved down your throat everywhere nowadays. Whether you want it and it’s useful or not.
Godot definitely profited from Unity’s fuckup. Godot Engine hits over 50K euros per month in funding
Tencent, which owns Epic Games to 40%, is a big turnoff for me.
It depends on a lot of factors though. Creating your own engine is by far not an easy task. The more feature rich it shall become, the more work it will need. Especially if it should have high 3D graphics quality while also running performant. That alone can cost a good team at least 2 to 5 years.
Switching engines also depends on how portable your work from the old engine is with regard to the new engine. It may not be impossible but can still be a lot of work. The earlier that decision is made, the better.
If the devs are determined enough they can surely do a switch. But they might sweat a lot. And especially for smaller studios, or studios without sufficient funding, this quickly becomes a matter of financial survival.
So it’s not impossible, yes. But don’t take that lightly as well.
Aww too bad. I thought this was really clever. But okay, Unity lawyers thought of that already. x(
Okay, but from my understanding, in order to change galaxies, I have to find a portal, figure however to use the portal, and then switch galaxies.
As soon as you can use the space anomaly (which happens very early) you already have a possibility. But apart from that, sure, it still takes a bit of effort and is not an option available when starting the game. The latter would be a nice idea though.
I didn’t know about portals or even that switching galaxies was even a thing. […] How am I suppose to know that after going through 6 more galaxies that I can get what I wanted from the start?
By using an internet search engine of your choice.
https://nomanssky.fandom.com/wiki/Galaxy_Centre#Travelling_to_other_galaxies
But I get what you mean as this is not clearly communicated right from the beginning in the game and something to be discovered. So your best chance to know this, besides doing the story missions, is to talk to other players or by curiously clicking on some suitable links in the NMS wiki.
You don’t need to. There are different possibilities for switching galaxies. The simplest ones would be to use portals which is accessible very early in the game.
No Man’s Sky still has the same problem it began with, although the landscapes are vastly improved. It doesn’t matter what planet it is, there’s nothing to distinguish it from the last planet other than what species owns the system, the flavor of hazard present, and the overall color.
Regarding the variety and interesting features of the bare planets, I tend to agree. My point was rather that there is more to do now and the fun with - even familiar planets - lasts longer.
No Man’s Sky honestly has not enough planets with just dead barren empty planets.
This is not correct. The amount of more dead planets immensely depends on - spoiler alert -
the galaxy you’re in. NMS has different galaxies with different distributions for lush or dead planets. This also has some effects on the difficulty.
Disclaimer: My comment is a reaction to the stuff Todd and his minions said in the article, not necessarily about the game itself. I haven’t played Starfield yet. I just find the statements really weak and want to express why I see it that way.
Yeaaahh that’s nice for maybe a couple of hours, but then it starts to get boring. That’s not how you keep players engaged, although there are of course those who don’t find that boring at all.
We’re not astronauts, we’re not there. Astronauts had the thrill of the voyage through space, stepping on the moon and feeling with ones own body how it is to walk on the moon’s dust in low gravity. Also astronauts had and have a shitload of scientific equipment and experiments to carry out, i.e., a purpose beyond the mere jolly walking.
If they were just there for walking and that for days, weeks, months, they would get bored pretty fast as well.
Take a look at No Man’s Sky. Similar problem. The procedural generation algorithm made planets look familiar after you’ve seen a couple. There is nothing new. Exploration became unrewarded. But Hello Games has massively improved on that over the years and produced a game where you can sink dozens of hours without getting bored so easily.
Not natively, but with help of containers. I found two projects and to be honest I don’t know much about them yet, as I still use Android for device warranty reasons. (But I am eager to try as soon as the warranty expires.)
Anbox (discontinued since this year):
Waydroid took over and looks promising. https://waydro.id/
Of course you could also run Android emulators, but such container applications like Waydrois are more efficient.
Commercial maintainers
(Companies like Volla, FXP and Fairphone offer compatible Ubuntu Phones as part of their business. Their reputation rests on preventing any major problems and taking a long view. Some devices can even be bought with Ubuntu Touch already installed!
“and its premium subscription is generally considered good value”
That’s funny. You must live in a different world than I do.
Hahahaha absolutely. :D The difference is, that they come from a 3D printer and that’s cool.