• 2 Posts
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Joined 1 year ago
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Cake day: June 14th, 2023

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  • I truly believe there were only 2 factors that mattered in its death. First and foremost was the massive amount of debt the failure of the Saturn had left Sega already trying to recover from. If they hadn’t had that to worry about it would have been financially successful as it stood.

    The second factor was more insidious. Sony did such a good job hyping up the PS2 that people really believed it would be way more powerful than the DC. Yet the DC could produce better graphics than the PS2 at launch. But that’s not what the public perception was. I worked at Electronic’s Boutique during the PS2’s launch, and no matter how much I tried it was impossible to diffuse the hype around it when I would try to convince people there was no need to wait and they should get a Dreamcast today rather than waiting for the PS2. But it was a lost cause most of the time. And ultimately those people are better off with how things eventually played out











  • I think there’s a tendency in professional reviewers, of any content medium where they become desensitized and jaded. Perfectly good things come out, but they just blend in with the thousand others they experienced before. Something quirky and unique comes out, it grabs their attention and they overlook its flaws, perhaps overhyping it too. And then for big name projects they try to bring the claws out and show they can be hard hitting.

    This is why reviews from actual, regular people are so important to offset this. Many of us can still come at a new piece of art with wonder and fully experience it, and we don’t have all the baggage that comes from simply being in that line of work.

    I miss EGM’s Fun Factor category. I want to know the usual stuff, is it technically good, runs well, looks good, has a good story, etc sure. But we also need to specifically focus on is it fun to play.

    If you want to critique something, let’s examine flaws in gameplay. Are the mechanics clunky? Does it try to utilize every single button on the controller and is over complicated? Do the jumps feel right? Is the crafting system a PITA with little payoff? That’s what they should be criticizing the most in modern games.