I have been watching some people stream it and have not seen any signs of performance issues nor complaints about content.
Except some vocal frustrations from chatters that the game does not have romance and/or boykissing.
So…
I have been watching some people stream it and have not seen any signs of performance issues nor complaints about content.
Except some vocal frustrations from chatters that the game does not have romance and/or boykissing.
So…
He has created an exceptional body of work I listen to in various ways almost daily. I imagine he has inspired many generations of musicians and composers these past near four decades.
The cash cow of monthly subscriptions to games really kinda poisoned game development. Too much a prize for corporate to leave the games alone.
Everything since WoW has had some income generator grafted in to compete.
have been forced out of their jobs and are now trying something new
I mean that is all there is to say, really.
BG3 has a strong enough following I could see the entirety of NWN and all its expansions being remade by fans.
Turns out China is a massive market and economy.
Same, though I was skeptical it was going to go anywhere. I am certainly surprised to hear news of it now that the original studio was dissolved.
I never could get into Everquest because I played Asheron’s Call. Back then it seemed you either chose EQ, UO, or AC and stuck with it.
But EQ was the biggest and therefore every MMO onward essentially used EQ as a foundation.
As disappointing as this news seems I hadn’t enjoyed anything they’d made after Gothic 2. Gothic 3 had some merit but it felt burned out of ideas, and that was released in 2006.
There was a whole standaone mod, Falskaar I think, was made by some guy whose parents bank rolled him, including paying a salary, to make the mod, hire voice actors etc. There was all this hype around what is possible when you’re… infinitely bank rolled by wealthy parents.
It’s almost as if making something with love resonates.
It is pretty lack luster. I was hoping there would have been at least one more layer of depth that might’ve let me choose between offense and defense rather than just both.
But to me: duplicating all new crafting materials and filling a lot of places with loot that can be purchased infinitely in the base game is more of a drag, however. Crafting is the original sin of Elden Ring.
Sort of. They front loaded the benefits of specific upgrades so you felt more buffed early on. So the new stuff scales more akin to sacred tears for flasks.
Honestly probably a worthwhile change. Hooks players in better.
60 vigor at level 80 is 60 vigor at level 700.
Having played invasions, many many people dont level up health so they’re a one shot kill already. It is a comical reality of how people play the game: never levelling their health pool.
We have figured out how to no hit Elden Ring. There’s walkthroughs and guides.
We haven’t figured out how to no hit the DLC. The walkthroughs and guides for it are being written now though. Once those are all up this whole refrain of difficulty will pass as people will be able to spoil any surprises and feel better about it.
It is weird because it isn’t a single player game. It can be if people take it offline, and on PC: there’s mods to hell. They can cheat and singleplayer it up all they want. So it is odd to me that people want what they already have and others are mad that they have it.
Playstation players though are a little stuck without more technical efforts to cheat.
Friend, I think the feeling is mutual because damn that right there’s the pedantry. That’s a hole you dug and jumped in yourself. So yeah, be quiet down there.
Guy, it isn’t really pedantry to note that Elden Ring is not the fourth entry in an existing series to be considered breaking a perceived tradition or rule with its gameplay.
It is very game specific. Some were innovators for how they pushed the limits of technology of their time, others were held back by that same tech. That alone is a huge marker as to whether a remake will improve or hurt the games legacy.
Elden Ring is importantly not the Dark Souls series.
It is a FromSoftware game, which notably includes Bloodborne and Sekiro.
Elden Ring is closer to Dark Souls but it is hardcore influenced by Sekiro’s resounding success and the developer’s unrelenting love of Bloodborne.
Every annoyance I have with Elden Ring is me applying Dark Souls logic instead of going something like: ‘oh. Sekiro.’
Asheron’s Call hit up player housing early on too.