I think the cross-post functionality is/was the most fruitful effort towards that end.
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A sort of opt-in consensus bases community level federation.
Ex: if a fragmented communities could federate their content so they each drew posts and comments from each other in a sort of redundant cross-posting feature maybe. So a ‘memes’ community could pull from all other ‘memes’ communities its instance federates with like they’re on a separate circuit.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Magic the Gathering's Final Fantasy crossover set made $200 million in a single dayEnglish
2·9 months agoI was literally gambling at that point. Though I honestly just wanted one so I could sell or trade for Juzam Djinns. All because I got absolutely wrecked by them at the little tourneys they held at the shop.
They shut down abruptly and I remember starting to go to other local shops and quickly learning they deserved to be closed.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Magic the Gathering's Final Fantasy crossover set made $200 million in a single dayEnglish
2·9 months agoI spent a lot of money on 4th edition because I was told there were still Black Lotus by the card shop owner.
Cracking MtG packs though… booster drafts were so much fun with a small group.
ZombiFrancis@sh.itjust.worksto
Selfhosted@lemmy.world•Anubis is awesome! Stopping (AI)crawlbotsEnglish
782·9 months agoSee your brain went immediately to a solution based on knowing how something works. That’s not in the AI wheelhouse.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•I'm Getting Real Tired Of Not Being Able To Trust That A Video Game Doesn't Have AI Crap In It - AftermathEnglish
43·9 months agoTo me there’s a difference between using assets that were generated by AI and a game using generative AI to create assets.
A person hired as an artist to make dialogue portraits could have shoveled some slop to meet a deadline. That’s a production issue.
But if the games are being integrated with a generative AI model to cover minor assets, that’s a fundamental development issue and I
cancannot possibly see how that’s good for anything.
Appearance, story, setting, and style are all mostly secondary to the mechanics and design of the game.
Strip away the appearance of metroidvanias and you have a platforming maze with gated areas unlocked through progression.
The overall maze of the game should ideally be enough to get lost in. Whether the world is going to be procedurally generated or predesigned, or some combination should be figured out early on. Even if progression is linear the access to and pathway through the maze should likely not be a straight line. It is very common to see or view inaccessible late game areas in the early game, for example.
The gates of the game traditionally come in the form of new movement options. The reliables are usually: (double) jumping, running, slide/rolling, climbing, swimming/sinking, flying/gliding and so on. Choosing how and where the player may access these is important. This is to say: player movement is the game.
Another common ‘key’ to gates is something that allows the player to defeat an enemy or boss they could not previously defeat, or otherwise access a new area. A notable example being metroid’s ice beam. Freezing enemies gives the player new platforming options: and new movement in the game.
Good new metroidvanias are aware of what has been done before and try to innovate on those tropes.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Bethesda are so chill about Skyblivion that they're promoting it in Oblivion Remastered videosEnglish
4·11 months agoWhich version of Skyrim will Skyblivion require?
ZombiFrancis@sh.itjust.worksto
PC Gaming@lemmy.ca•Papers, Please creator Lucas Pope says 'it's a tragedy' his 2013 immigration sim now feels so on-the-noseEnglish
7·1 year agoPost 9-11 America, abridged.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Was Avowed a Success? - Laura FryerEnglish
31·1 year agoIt’s $70. There has been little appetite for $60 games as of late, but from what it sounds like Avowed at least has $70 bucks worth of time and stuff. Whereas many $60 titles aren’t worth their sale prices–its not a high bar.
A $40 or less Avowed on sale next year will do well I predict.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•I Hope Every RPG Steals Avowed's Brilliant Inventory SystemEnglish
2·1 year agoThe packmule in Dungeon Siege was a good integrated inventory mechanic.
A good game knows to explain game mechanics with lore. Games that break the 4th wall and by knowing they’re games tend to struggle to be immersive. It can really obliterate environmental storytelling too.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Do you pre-order digital games? If so, why?English
1·1 year agoI find it interesting four of the top 10 sellers are Free To Play.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Can a Steam profile be a real memorial for a lost life?English
24·1 year agoI have a screenshot from a time in an MMORPG where a member died before they could do a global event quest they’d always wanted to do. There was a player-driven server-wide memorial event where her character was run through the quest by friends so that her name could be honored by a global broadcast message.
The game and the servers are now gone, but that screenshot of everyone holding torches for her character on that day still means a lot to me 20 years on.
So yeah, I think a steam account can fit that billing as a memorial.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Dead by Daylight | Junji Ito Collection TrailerEnglish
2·1 year agoThey just needed to make the hatches Holes.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Diablo 4 lead claims players don’t actually want classic Diablo back as modern gamers are too “consumptive”English
2·1 year agoDiablo is like stacking blocks. Stacking blocks is fun. Diablo 1 gave you some mixed blocks to play with and you could make some fun towers. Sometimes you’d get the Butcher, sometimes Skeleton King, and so on. Some of the uniques items you’d find really defined a playthrough.
Diablo 2 gave you more blocks and more stackable shapes. You got skill trees, more clasdes, more item parameters, and just plain stuff to wedge on a more intricate tower.
Diablo 3 and 4 appear to have attempted to bedazzle the existing shapes and allow players to buy stickers. There was little, if any, innovation beyond revenue.
Like, Blizzaed saw Grinding Gear Games acquire money through cosmetics and thought that was what people were over there for. (And they mostly just implemented Final Fantasy 10 sphere grid… and solved the ‘gold/currency’ problem.) But I have to admit I was so lacking in interest I never bought 3 and 4–only watched someone play a bit is all.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•After years of holding out hope, 2024 was the year I finally gave up on BioWareEnglish
14·1 year agoDamn that’s a lot of hope. EA bought them in 2007 and all hope should have been abandoned then. I know they finished some franchises out but they were all worse off. It was a long cancerous decay but it was clearly terminal more than a decade ago.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•PC Gamer's highest review scores of 2024English
7·1 year agoI don’t care for anime styled games and man that limits my options these days.
ZombiFrancis@sh.itjust.worksto
Games@sh.itjust.works•Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellEnglish
1·1 year agoBoth Frostpunk 1 and 2 had fans requesting a sandbox mode and endless modes without victory conditions. They finally did it for 1 and made it a part of 2… but it was clear the drive of the fans (open ended sandboxing) was at odds with the devs wanting to using narrative and story to govern game mechanics.


Baguette supremacy.