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Joined 9 months ago
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Cake day: December 26th, 2023

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  • It feels completely natural to me, but I think it is unintuitive, and games which feature it without explaining it are disadvantaging people with less gaming literacy.

    It’s similar to the mechanic in shooting games, where reloading while there is at least one bullet in the gun results in a faster reload (because the gun doesn’t need to be cocked).

    It’s realistic, but I feel that it should be ignored, in the same way each bullet from the old mag magically transfers into a new mag.





  • Games are art. I have full respect for an artist who does not compromise their vision for someone who refuses to engage with the art, on the artists terms.

    A lot of people played The Witcher 3 and thought the combat was boring, but never spent time preparing for battle by considering which oils and potions to use - because they didn’t need to. They were playing on easy or normal.

    These people robbed themselves of the experience of immersing themselves in the role of a Witcher, and turned each encounter into a button masher.

    Imagine being a developer and seeing people shit on your game for ‘unengaging combat’.

    Now, sure, you can make the argument that that’s just one element of The Witcher 3, and some people are playing for the story - and fair enough.

    But there isn’t anything analogous in the Souls franchise. The gameplay IS bashing your head against a wall for ten hours. You don’t get to just turn down the difficulty, breeze through every boss on the first try, and claim the game is boring.




  • Sandy is even MORE broken now.

    The Apogee variant slows time by 85% for six seconds.

    Increases head shot damage, crit chance and crit damage. Each kill extends the sandy and gives stamina.

    It’s busted as fuck. Melee is the new OP way to play, and personally, most fun.

    Sometimes I miss my “I’m too high to fight you” character. She was fully decked out in all things hacking, including the old style of perk progression - which meant levelling breach protocol to 20 - there are almost not enough terminals in the game to hit 20, seriously.

    Imagine this:

    Fixer asks you to get a diamond encrusted dildo from the most dangerous gang in the neighbourhood.

    You sit outside an enemy building, look at their camera, play a little matching game, ping the camera, highlight the boss top floor and order them to vomit until they die.

    You watch as everyone in the building starts throwing up, vomit running down the stairs, the ceiling fan flicking vomit on the walls, basically everywhere except the toilet.

    You walk in, grab the dildo, and walk out, there was never a threat of danger.



  • I’m a day one CP77 player and spent a lot of time in Night City. I’ve made four level 50 characters, read every patch note as it updated, and even fell into the FF06B5 rabbit hole.

    The launch wasn’t great, but the negativity was miscalibrated.

    The worst part of launch was the previous gen versions, which were functionally unplayable.

    Yet most people were hanging shit on visual bugs and physics irregularities. This is an issue since CP77 is supposed to specialise in spectacle and immersion, but was a long way from being “unplayable”.

    Outside of one instance, during an emotional scene, when a character died while a gun was clipped through his head, these bugs were funny. It didn’t affect how much fun I had.

    The game is in a very good state now. The progression system had a major overhaul since the start of 2.0 and it is a fucking blast!

    The game is far more streamlined, they’ve reduced the time spent in the menu, and made cyberware more important.

    Perk points are now a lot more balanced.

    Previously, if you wanted to play “properly”, you would dump 20 attribute points in Cool for Cold Blood, 18 in Tech to craft legendary items, and 20 into Intelligence/Body/Reflex, depending on your main damage type. It was quite restrictive.

    Now the game is pushing you to use each attribute type to level up all five of your skills.

    Besides leveling Tech up to 20 (you’re a dipshit if you don’t), and Reflexes to 15 (for air-dash) you can basically do whatever the fuck you want with your stats, and the gameplay is far better for it.

    Once you get things set up, you’re zipping around the city like spiderman, sliding up to peoples butts at 70km/h and shoving the funnel of a shotgun into their ass. It’s a good feeling.