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Joined 11 months ago
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Cake day: December 26th, 2023

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  • It feels completely natural to me, but I think it is unintuitive, and games which feature it without explaining it are disadvantaging people with less gaming literacy.

    It’s similar to the mechanic in shooting games, where reloading while there is at least one bullet in the gun results in a faster reload (because the gun doesn’t need to be cocked).

    It’s realistic, but I feel that it should be ignored, in the same way each bullet from the old mag magically transfers into a new mag.





  • Games are art. I have full respect for an artist who does not compromise their vision for someone who refuses to engage with the art, on the artists terms.

    A lot of people played The Witcher 3 and thought the combat was boring, but never spent time preparing for battle by considering which oils and potions to use - because they didn’t need to. They were playing on easy or normal.

    These people robbed themselves of the experience of immersing themselves in the role of a Witcher, and turned each encounter into a button masher.

    Imagine being a developer and seeing people shit on your game for ‘unengaging combat’.

    Now, sure, you can make the argument that that’s just one element of The Witcher 3, and some people are playing for the story - and fair enough.

    But there isn’t anything analogous in the Souls franchise. The gameplay IS bashing your head against a wall for ten hours. You don’t get to just turn down the difficulty, breeze through every boss on the first try, and claim the game is boring.