Lemmy shouldn’t have avatars, banners, or bios

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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • Right, that’s really more of a Steam issue than a Bethesda issue. I get why Valve and Bethesda don’t want to provide customer support for old versions, but they don’t have to. People have been figuring out their own problems when using obsolete systems or software for a long time.

    I have no issue with Steam pushing the updates and encouraging you to take them, but giving no way to decline is a pretty poor user experience. Especially when we already know they keep old versions on their servers, as people have made guides on how to downgrade with Steam


  • Aa!@lemmy.worldtoGames@sh.itjust.worksFallout 4 mods are broken again following update
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    4 months ago

    The mods that weren’t backwards compatible were primarily the ones that depended on the script extender. This was an unsupported executable that expanded on the commands available to the scripts in the mods.

    Not to say unsupported is bad, but everyone was well aware that if they depended on the script extender, they would break if the game updated at all. The biggest mods avoided that dependency for exactly this reason, and really didn’t have any trouble. (Sim Settlements still worked the entire time, for example)

    And like usual, the community stepped up and updated their unsupported extension quickly, ready for this outcome.

    If you made a mod that depends on the script extender and then quit playing the game or supporting your mod, that was a choice you made as a modder. Meanwhile there’s mods that haven’t seen an update in 8 years that continue to work without issue.






  • From my limited perspective, it seems like the community wants mod support, but they were mad about some combination of these things:

    • Updates and hot fixes don’t come quickly enough
    • Updates sometimes break a large number of existing mods
    • Not enough new features or explicit support for certain mod features being promised
    • Things they promised not working as well as people hoped

    This isn’t everything, but it’s what I observed for myself. As you can see, there’s some contradiction here, and some of that comes from different people in the community, and some of it comes from people who just want to be mad at everything

    For whatever it’s worth, most people seem to be just enjoying the game and are excited for anything new coming for it.



  • A couple of main points:

    • You are reading tutorials to help you get it up and running. Most of the time these are designed to walk you through setting things up on a fresh node, and most often just VMs on an isolated (trusted) network. When you are providing a guide to just get someone up and running, the first thing to do is establish a known baseline configuration to start from.
    • Kubernetes is a complex distributed application, and as such, the audience is generally expected to be relatively experienced. Meaning if you don’t know how to configure your firewall, people assume you aren’t going through this tutorial.

    Still, I feel your pain. When trying to get into these technologies, most people who have done the work are engineers, and we stink at writing documentation. I’m sure you’re familiar with it, we automate the solutions for issues we encounter, and then those tools or automatic configurations fail to make it to the end user.

    And I’m probably biased, but don’t use a video guide for this sort of thing. It’s just the wrong medium for a technical tutorial.