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Joined 3 years ago
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Cake day: June 14th, 2023

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  • The ArchWiki is the best hand-holding that you’re going to get on Linux, it’s the finest system administration documentation that the OS has available. But Arch doesn’t “do things for you automatically”, that’s not their ethos. So it’s hard mode until you’ve developed enough sysadmin skills to understand what the docs are telling you, and then it’s easy mode because it all works great together and you’ve a phenomenal reference source.

    We run SUSE at work; and when SUSE is working, it’s a damn fine Linux - secure by default, up-to-date, efficient. But if it stops working, man alive, I wish we were using Arch instead. (Admittedly, we just redeploy anything on SUSE that stops working, which takes moments, whereas fixing Arch takes a while but at least you can fix it.)





  • addie@feddit.uktoSelfhosted@lemmy.worldRaspberry Pi 4B
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    3 months ago

    Mine was my local Forgejo server, NAS server, DHCP -> DNS server for ad blocking on devices connected to the network, torrent server, syncthing server for mobile phone backup, and Arch Linux proxy, since I’ve a couple of machines that basically pull the same updates as each other.

    I’ve retired it in favour of a mini PC, so it’s back to being a RetroPie server, have loads of old games available in the spare room for when we have a party, amuses children of all ages.

    They’re quite capable machines. If they weren’t so I/O limited, they’d be amazing. They tend to max out at 10 megabyte/second on SD card or over USB / ethernet. If you don’t need a faster disk than that, they’re likely to be ideal in the role.









  • Well, an increase from (60 to 70) fps to (85 to 87) fps is nothing to complain about. It was obviously completely playable when it was managing “a bit over 30” since it was designed that way, but I’ve no problem with more.

    Apparently they have fixed the “vertex explosion” bug as well, where your face would occasionally turn into a mass of spikes that obscured what you were doing so much it was unplayable - needed a quit out and restart, and was the major interruption to the game.



  • From the article, sounds like the company founder is a complete bell-end, had no clear vision and kept changing his mind on everything. Half the games developers in Edinburgh probably used to work for Rockstar and will know all the ins-and-outs of developing a GTA clone, but if you keep fucking them around then you’ll end up with a mess.

    From the reviews, sounds like even when it’s not being a buggy mess, it’s boring and the plot is completely stupid. You can hotfix the bugs and performance issues away, but if the underlying concept is shite then you can’t really polish that into something good.


  • Well, there are some ‘poorly optimised’ games out there. Am able to run eg. Cyberpunk 2077 near maximum (non-raytraced) settings and it happily trundles along at 80+ fps. Would really like to play Mind Over Magic, just my kind of game and which looks like it was done on the Quake3 engine, and I’m struggling since it runs like absolute ass regardless of what the settings are. Think that’s the joy of Unity, though.

    I think a lot of the problem is that we’re long past the point where diminishing returns kick in. Doubling the amount of processing required for a few percent more lighting fidelity, that kind of thing. Half Life 2 was expensive for its day, mostly due to its extended development - about $40m then, equivalent of ~$70m now - but it still looks great, mostly due to its strong art style. (I realise Valve keep sneakily updating the engine, so things like the water effects are much better now than they were on release.) There’s games that cost ten times as much and which don’t really look a lot better, but which will get tagged as ‘badly optimised’ since they’re chasing the very latest graphical shinies.

    I think the sheer price of producing all of those HD assets is a significant risk to any studio, and means that we end up with a lot of cookie-cutter AAA games where the industry is very cautious about taking chances of any kind. Maybe I’m not the main target for the shiniest of graphics, but my Steam games with the most hours - Dwarf Fortress, Oxygen Not Included, the Dark Souls series, Crusader Kings - run the gamut from ‘charmingly simple’ to ‘functionally realistic’, but I’d not describe any of them as great because of their graphics.


  • From the couple of games where I’ve been able to compare; frames per second are exactly the same, but the CPU runs a great deal less hot. No concern on desktop, but that would make a difference on the Steam deck.

    (Mark Of The Ninja has a deadlocking issue on native that it doesn’t have on proton, got quite a few of Frictional’s games - Penumbra, Amnesia - that just won’t open on my main monitor when native, and most recently Silksong has been really funny about my 8bitdo controller when native. Works great with my fightstick, though.)