• 0 Posts
  • 11 Comments
Joined 1 year ago
cake
Cake day: June 14th, 2023

help-circle





  • As someone in the industry I feel the opposite. A lot of features that are almost finished but cut despite being integral to the experience come from higher up pressure. The expectation to always overwork leaves no room to commit a little bit extra when it’s necessary because you’re always drained to begin with. There is also no room for creativity, playing around, or polish, because the deadlines are based on the bare minimum that will sell.





  • I don’t like that the author implies they should make DayZ more fast paced and focused on short rounds like the Battle Royale genre that sprung in part from DayZ mod mods. DayZ is a unique experience to me because of its slow pacing. I don’t have the time to play anymore but hours long gun fights and stand offs with characters that I kept alive for weeks of in-game time were exactly what made DayZ stand out from any other experience out there. There’s dozens of fast paced Battle Royale style games out there already, DayZ 2 doesn’t need to add to that list. If they can create a more stable and polished experience by reworking the core game then that’d be what I hope to see from DayZ 2.