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Joined 1 year ago
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Cake day: July 4th, 2023

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  • the key phrase there being ‘more frequent’. the fast travel and character customization are all in the game and have a more in-universe integration. the game systems are supposed to be more immersive than just click the map and fast travel. you typically either take a cart from town to town or warp using a stone that gets used up.

    I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.














  • aesopjah@lemm.eetoStarfield@lemmy.zipEnvironment effects!
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    1 year ago

    I had this exact thought/memory earlier today when I saw something about them nerfing planet environments. I don’t even know how they’d do it in starfield since the terrain is barren so there isn’t even cover to go to. So it pretty much would have just been “no, you can’t go to this planet”.


  • aesopjah@lemm.eetoStarfield@lemmy.zipMissed opportunity
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    1 year ago

    I feel like new Atlantis is hard to get a grasp on is that 1) it makes you fast travel immediately on arrival for the story and therefore lose the sense of place and your mental map, and 2) they never give you an overview or overlook with landmarks so that you can see where things are in relation to each other.

    The first impression is getting on the train and then jetpacking through a bunch of bushes to the lodge.