Dark Souls 3, Assassin’s Creed Odyssey, Dishonored 2, Prey 2016, Batman Arkham City.
There are a bunch more that I would’ve done if they had NG+, but alas.
sometimes I talk about video games. RIP kbin.run
Dark Souls 3, Assassin’s Creed Odyssey, Dishonored 2, Prey 2016, Batman Arkham City.
There are a bunch more that I would’ve done if they had NG+, but alas.
Wouldn’t that make it matter more? If your opponent can’t hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim
I’m a little behind, but I completed AC Odyssey and that was just buy it and that’s it. They had a cash shop for armor sets but it was completely unnecessary and I never even looked at it much less bought anything from it. So provided the releases after that are the same it’s a “there is an MTX shop but the game is balanced without it” situation
I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would’ve just ported it already and raked in the cash
Wtf haha. They even left your bucket, like how cold
People hate Ubisoft so much that they’re just not reading the article or your full comments and are downvoting you anyway. What a time to be alive
I find the biggest difference in itch scratched between Diablo-like ARPGs and Halls of Torment is that the pacing is very different. Diablo has a lot more player control over when there are breaks in the action providing downtime for the player to sort through gear and abilities. Halls of Torment sort of has that when you’re making choices, but it’s waaaay faster
It has a bit of resemblance, in that it’s a dark fantasy action game in which the player character fights a very large number of enemy units in order to level up and increase their power while fighting bosses interspersed throughout, occasionally upgrading abilities and acquiring gear. and of course the art style is directly cribbing Diablo 1.
But in the nitty gritty of how the combat works, how the gear and abilities work, the format of the levels and win condition of the game and pretty much everything else, it’s very different from Diablo.
So if it’s worse for the consumer for valve to allow class action lawsuits, then should the consumer see all the other companies who force arbitration as the better outcome?
If it’s free live service it’s probably locked down and won’t be moddable.
That’s a good example. You simply can’t grasp optimal choices or know possible events and outcomes before going through it a great deal of times, and it’s likely that you’ll get killed too fast to experience much if you start on normal. You definitely end up switching to normal as you improve, learn, and unlock, but it really benefits and smoothens the learning curve to start easier.
Playing on easy doesn’t mean you don’t want to play. Or at least, that’s not my personal experience when I put games on easy, which is not always.
I’ll throw out two examples. Age of Empires 2. I suck ass at real time strategy, so I put the bots on easiest. What this gives me is the experience and feeling of building up my faction, gathering resources, making upgrades, feeling later like those upgrades were smart (which I wouldn’t get on harder difficulties as my actual poor choices would backfire and punish me), and then I get to conquer my enemies with my large army.
I still got to build something up from nothing, create a satisfying army, utilize what I made to conquer. I got something out of it that I wouldn’t have if I played on normal. I would’ve struggled and likely lost. I might’ve just as likely actually risen above the challenge and came away with a more satisfying, but hard fought win, but I have challenging and hard fought wins at work every day. I don’t need that in a genre I’m only a tourist in at home. I have Monster Hunter for that.
I put Gundam Breaker 4 on easy, the combat is satisfying on a surface level, but too precise and finicky as the challenge rises. I enjoy the combat still, on a smaller scale, but I moreso enjoy acquiring gear and making a Gundam that looks a certain way. The things I enjoy more about the game are facilitated by easier combat, I can get to those parts more easily, but still enjoy the combat.
It’s really the kind of game that either requires a significant in-game tutorial and very long ramp up (and you’re right, even with all the info in the current tutorial it’s not all inclusive) or it requires someone to bounce questions off of, which is the far superior way to learn, even though it’s far less accessible.
Once you’ve learned it, though, I actually don’t think it’s all that complicated, it’s just such its own beast that someone coming from nothing would have a hard time wrapping their head around the whole loop and all of the systems, but once you do one time it’s like riding a bike.
The pause menu in Rise is if you press start, it’s the bottom option on one of the menu tabs, it’ll only show mid mission, so trying to find it in the village is pointless. But if you found a workaround that works too.
Also, yes, the free game breaking gear with no clear indicators is fucking stupid. I understand why it exists, but it trivializes the experience for so many new players due to the way its implemented that I think it should never have been created. I get wanting to get to end game fast if you’ve done it before, but the consequences are absurd.
I love this series. First played 4 Golden on the Vita, and it was really something that connected with me. I loved the combination slice of life and intriguing mystery, and the characters and voice acting really drew me in. It took me years to actually finish that game, and I’m about halfway through 3 Reload and 5 Royal as well.
However, biggest thing we need to mention here? The soundtracks. Holy fucking shit, these games have the best OSTs I ever damn heard, as someone who plays bass and loves acid jazz and other adjacent music every game hits the spot in different ways.
The demo for this was fucking awesome, I’m ready
Dead Cells released in a state that felt pretty complete to me, so I just appreciate all the extra content, especially the free updates. It’s a game that’s so good I’m glad it got such loving support, because the core is so fantastic that I really did just want some more levels and items to increase replayability.
I think it’s okay for it to end now. I’d also think it was okay if the devs kept going, but it’s in a place where it’s got enough content that it can end here and I’m okay with that.
I’m not saying Emily has it coming to her, but… She might have it coming to her.
Always loved watching playthroughs of this on YouTube! It’ll be great to finally play it myself.
Been playing Melvor Idle, really great one that replicates old school runescape’s Skilling experience as an idle game. I also enjoy Impossible Dungeon quite a bit as well, top down auto dungeon crawler where you earn points to upgrade and customize a party for getting as far down a dungeon as you can and competing with other players in tournaments and dailies.
I believe it still exists, it’s called “Save the World” mode, but it’s extremely background for the game, to the point where the switch port doesn’t have it, or I would’ve tried the mode by now, it appeals to me, but the Battle Royale doesn’t, so I guess I just won’t play Fortnite.