

It’s 3D indie game made in Unity, and although the textures do look old school, lighting and geometry are not.


It’s 3D indie game made in Unity, and although the textures do look old school, lighting and geometry are not.


I want the teams that made Grounded and Pillars to split up, the rest of the company can die. Outer Worlds is a mediocre game through and through, same with their new 1st person rpg.


Vampire: The Masquerade is the OG vampire game though, a tabletop RPG written in the 90s that actually does and considers who and what a vampire is. The problem it’s all the knockoffs that spawned because of it. You get it all with VTM: politics, intrigue, personal horror, millennia old monsters farming humans, vampires so old that they saw the fall of Babel, biblical myths and Occult lore intertwined, modern world fiction where the darkness runs deeper than you’d think, government agencies that hunt down vampires and other monsters, their very own world-ending myth, and many different kinds of Vampires, from ones so ugly they have to live in the sewers and learn invisibility, from ones so rich and powerful they control mega corporations from behind the scenes. So it’s not just a sequel, it’s a sequel to THE Vampire game. But they butchered it.


20% Mostly Negative on Steam right now.


The use of machine learning with enemy AI is impressive, I’ve seen arc bots do some stuff that surprised me quite a bit.


I couldn’t have said it better. This is it. Yes, you as a player might be someone who is more rational than emotional, but the vast majority of people living in the world in the 21st century are religious to some degree at least, and more sensitive than sensible. Let’s not forget that Catherine is not from the 21st century either, she is, from Simon’s perspective, from far in the future. Mind cloning for us today is impossible, not real, just a thought experiment. For Catherine, it was reality. Thinking that Simon is just “a big baby” is quite a wrong interpretation of the person he is supposed to be. He is not you, he is the 90%, a dude living a normal life in the 21st century, that, after going to get a brain scanner, wakes up in an abandoned underwater facility full of man-created horrors far into the future. He is not your self-insert. In a way, he is also a kind of empathy test for the audience, which the devs very much knew would be more on the rational side for this kind of game. Can you empathize with this “dumb” dude and understand his struggle? Can you understand his views and partake in his personal horror?


You hold Ctrl for combat mode, left click to swing your weapon, mouse to aim, space to shove or stomp, Q to talk/whisper mobs. That’s about it, it’s not complex at all.


The pro version adds only the ability to change some cosmetic parts of the app, and the free version has no ads at all. I bought the pro version some years ago after years of just using the free one, purely to support the devs. Monetisation done more than right.


Okay, this is insane, and insanely good. Insane that they’re using 5x the amount of space needed, and good because now I can forever leave the game installed in case a friend asks me to play, and won’t have to worry about losing 16~% of my 1tb ssd for games.


Any Zelda, most Fire Emblem games, most Final Fantasy games, Final Fantasy Tactics, Ogre Battle/Tactics Ogre, lots of JRPGs (Mana, 7th saga…), Chrono Trigger, most Castlevanias, Summon Night (1 and 2, both GBA games), some of the Metroid games, Mario RPG… This is easily 500h of games.


“And it is a computer… You can do whatever you want with your computer, who are we to say anything?” OUCH


For further clarification, see: Project Zomboid and Exanima.


Feature creep + seeking perfection + profitability of the project + passion.


Yeah, of course it would. Senior Manager position is something that basically only exists for bigger studios. From the 306 developers interviewed, probably only a small part are indie developers.


They are not that big, and they are independent. Larian has less than a 1000 employees, while the likes of Ubisoft number in the multiple thousands.


It’s complicated, but I think no. But maybe they could have certain maps where it’s PVE. I’ve recently played the pve only fork of The Cycle Frontier, another pvevp extraction shooter that got shut down a few years ago, and the pve only mode is considerably easier, to the point where the tension from the full game is not present. So a game designed to be PvEvP would probably feel soulless without part of its intended game design.


I honestly think FW is a better game than Arc, but with a ton of janky more. Beung a small indie team, they can’t compare in terms of polish, but the vision and the work they’ve been putting into the game are a great sign of what’s to come. With ARC, although I do somewhat trust Embark, I’m not sure they have a good vision for it.


My PC Game Pass subscription basically doubled (from 36BRL to 70BRL) in price and I’d get way less games than before, and no 1st day releases. Fuck that shit.


No grandfathering. I had auto renewal on, and my subscription was marked to go up in price at the start of the next month.
The naval combat is pretty much AC4, plus you get a decent survival game, land combat, crafting and management mechanics for your ship, and boarding combat. Everything people have been requesting Ubisoft to do for years.