moth main, no llms, all human

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Joined 4 months ago
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Cake day: February 26th, 2025

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  • also, while i’m here, the native leveling system is bonkers… It’s horrible. You can kind of ignore it, but you’ll be much weaker than you would be if you play into it.

    The only roadblock here are guild requirements to get to the top of the hierarchy. Gameplay-wise, I can’t remember any time I had regrets over a borked leveling in the past or something. In spite of Morrowind’s system sounding utterly weird, it didn’t implement autoleveling to such a degree that it matters. Comparatively, I got frustrated with Skyrim and completely dropped Oblivion the last time I tried to revisit them. The latter directly tied enemies and their equipment to your base level, so it punished you greatly in the middle of the game if you pick something weird, and you can’t just sink money to correct that.


  • The argument would probably start with defining what RPG means. My local gaming journos for example used ‘rpg elements’ to describe multiplayer progression in CoD: MW games. Some people call Far Cry 3+ a sandbox\RPG.

    In a sense, topping the numbers may be seen as a sign of an aRPG like Borderlands\Diablo that do no involve roleplaying, but rather a munchkin reduction of the genre to stats, loot, etc. There are a lot of these numbers to empower your MC, including solid perks to acquire - like better weapon handling or rewards for working as a first responders. Nothing we haven’t seen in arcade or action games, but either way people do consider this as a RPG influence at the very least.

    Actual roleplay, or rather choices defining your journey, like in choose-your-own-adventure books, are seemingly non-existent. You don’t pick your character like you don’t pick Geralt, but at the same time, you have little to no agency over what happens, unlike what’s seen in Witcher. There are strict win and fail conditions, you can sometimes equip yourself better or pick your route from A to B, but from that understanding of RPG, it isn’t one.

    What gives it a fleur of freedom is it being a big ol’ sandbox where you can play with multiple toys and bend it’s rules.

    I, therefore, would insist on calling it a sandbox action game with rpg-lite mechanics.

    Thank you for coming to my TED talk.