Yeah, well, no fucking shit, what’d they think was the point of the campaign?
These guys…
Yeah, well, no fucking shit, what’d they think was the point of the campaign?
These guys…
So don’t?
Dpad for games that were intended for dpad, analog if the game was intended for analog.
Analog for dpad games feels awkward in my experience, and dpad for analog games is not even an option.
handwaved it away as perfectly normal and expected
“Yes, but space is boring and therefore it’s realistic” is still one of my favorite excuses for a game.
Nothing at all, if it’s been maintained and “upkept” much better than theirs has. But, y’know.
Starfield is starting to seem pretty spackled together, and the engine was already sort of infamous for bugs. It’s not just BSW being sloppy about content (although they are), it’s also the engine and tooling. The CKs tend to look… grim.
What do you mean, “nowadays”? Mobile games always sucked.
See, this is exactly what people mean by disregarding any criticism.
disregarded any criticism
Some people still do this. It is still pretty damn funny.
Horse Armor 2.0
Maybe they could start using an engine that is more recent than the Cretaceous.
Yes - unexpectedly, on a game that’s pretty much a decade old. Modders are not expected to maintain stuff that long, because when does that ever happen?
Then it’s just… badly executed at that.
It’s so much waffle it sorta doesn’t even matter. Super dodgy site.
AI generated or just crap? You decide!
Yes… grown up…
Maybe they’ve finally fixed one of the glitches from Oblivion.
Maybe it’s a second cave/“randomly generated” dungeon.
Bet they’ll patent it, just to make sure nobody can have nice things.
Nobody, past, present or future, should listen to this fucking idiot.
Some tragedy.
None of that shit was good, it was just free-/crippleware/the only thing people bothered with. OBS is not perfect either, but thinking back to Fraps and dxtory makes me glad those days are over. The fact that it’s FOSS is pretty awesome.
[looks vaguely in the direction of Japan]
Five… four… three…