I was literally going to say crystal sage before I read your full post. I’ve never once gotten through a DS3 run without dying several times to him, and I’ve probably played a dozen or more times. Even with the throwing knives cheese.
I was literally going to say crystal sage before I read your full post. I’ve never once gotten through a DS3 run without dying several times to him, and I’ve probably played a dozen or more times. Even with the throwing knives cheese.
I personally had a lot of luck save-scumming by savequitting the game and copying the files elsewhere at every holy mountain. (there are scripts floating around that make this easier) Then when I died, I could revisit that area without risking much progress, and it made the game much more fun while I tried to scale the truly formidable learning curve.
Nowadays I feel much more comfortable just doing normal runs, so I guess I ‘graduated’ lol, some understanding of the wand-building goes wayyyyy further than I expected.
Say what you will, I had more fun with the item servers being down than I have in many years. It felt like an unplanned community event or something to me, shit was awesome.
(Point taken that it literally only happened due to Valve being negligent though)
What an unbelieveable amount of effort. Can’t wait to see the full release
This is true, but it’s not the only factor. Staying private allows a company to not be predatory, but it definitely does not guarantee it - it simply allows the executives to choose. It’s the combination of Valve being private and Gaben always staying true to his values despite his incredible wealth that gave us Steam in its current form.
I’ve known plenty of private companies that were as shitty as a public one, or more. Quality executives are vanishingly rare, particularly at this level of company value.