Why does he suck? I know nothing about him.
Why does he suck? I know nothing about him.
What are you doing here? It’s not growing now is it? You see, it has to grow! The factory MUST grow!
I guess I take for granted that extended time spent in the game contributes more to the subjective value. Otherwise, why play? Of course there are a plethora of reasons to keep playing. But if we disregard that for now.
There are edge cases. E.g. a lovely small title that isn’t replayable and barely three hours long. That one could bring the average up a bit, depending on the price. But I’m not asking for a universal rule, rather where the ratio starts to hurt subjectively for people.
Or well, I guess what I really wanted to know is how people compare the price of games to other recreational joys. Especially considering the timespan of the compared activities. Though maybe a bit poorly phrased. :)
That’s pretty much my look on things as well! I’ve felt like the gaming community generally demands more out of a game than they’d a movie.
I agree! It’s not easy to measure this and my equation of course falls a bit flat. But as a rule of thumb I think it’ll do. Albeit more so for the games I tend to play I guess.
My question stems from having seen people complain that pricy games were to short. I’m kind of thinking about it like a cinema visit you know? If you enjoyed the movie that was 2h and cost $10 (taken willy nilly from the air), how could you equate that to a game?
IDK why it wasn’t included with the Steam release, but it’s always been my favorite part of the game.
They just didn’t have time at first. They’ve said that they’re working on it though.
Ahh, of course, that should’ve been obvious 😅
Have you tried sidebery? When I found tree layout for tabs to be a thing I haven’t looked back.
Just because I were curious enough to check this out, from Wikipedia: