Use localxpose, it’s great and well priced.
Use localxpose, it’s great and well priced.
Is Larian considered a massive studio? On Wikipedia is says Larian is 450 people and on LinkedIn it says Owlcat is 201. I assume that Larian didn’t have everyone working on BG3 given their other efforts, so isn’t the total headcount not that far apart?
I haven’t done any research on pi-hole (I use firewalla) but is a raspberry Pi even powerful enough to support a small home network?
What kind of CPU/RAM usage for a your unit normally have?
Retroactively charging developers, that’s stupid.
However, I’m not knowledgeable on any Game Industry economics, but isn’t $0.20 on a $20-$60 game negligible? I understand some people will have multiple devices so the developer could be out $1. On a $20 game that someone sells 1000 copies, that’s only $200 of $20,000 sales (maybe $800 in fees at the high end). I’ve used Unity before and it’s still a pretty solid game engine with easy to use tooling; using it would definitely save you time to build your game (time=money). Additionally, if I were to be building a game studio, everyone knows unity, so it would be easy to hire or find contractors who can help with pieces of the game. It makes sense from a business standpoint for me unless I’m missing something.
Is there a max fee? On the opposite side of the spectrum I could see DDOS-like attacks on game developers where an attacker can spin up a bunch of virtual machines and then keep installing the game to charge the developer $1mil dollars.
BG4 is going to be BGOnline 😂