I see. I’ve skimmed the docs and indeed see that it supports a lot of IDP with what looks to me some env var. And thanks for answering another question of what their auth library is since that is a lot to support.
I see. I’ve skimmed the docs and indeed see that it supports a lot of IDP with what looks to me some env var. And thanks for answering another question of what their auth library is since that is a lot to support.
Damn, reading this from a CS POV really puts into perspective how efficient our brain is.
I personally think that if valve with their size managed to make a game and maintain their infrastructure for other publishers to use, wtf did the competitor do this whole time?
For NAT, there is apparently a way to traverse NAT. I haven’t tried it tho, but the dude has a lot of research on the topic (NAT traversal), so if that didn’t work, maybe others will
I think valve is silently collecting the data for their internal team all this time when they didn’t act. It’s always a cat and mouse game after all, but if the cat is patient, then he may catch a lot of mice. And remember, they don’t have as invasive anti cheat as any other game of the same genre.
Well, it is very distinct from the usual Japanese anime. I’d say go watch it with the mindset of the usual western action movie just with anime style.
Cyberpunk and moon just brings me PTSD from the anime.
Shame. It would be a good way to know if you are their favorite child lol. All joking aside, I think this is a compromise as others have alluded deep in comments. Valve likely doesn’t care or enforce it, but they don’t want to be responsible for account transfer due to games licensing and other legal shenanigans.
Hey, at least your purchase is transferred!
Yep, this is more in line with what I expect as a steam deck competitor. We’ll just see if they can provide more value to customers than steam while also making good hardware to support it.
No, MSI or ASUS or really any other hardware company (that primarily sells hardware) makes money from selling hardware. Valve main source of income is their steam service, not the deck. For any deck they sold, they could make a loss but they gain revenue by a first time gamer. Much like how console can be sold at a loss but making the profit from the game they sold. The primary difference between traditional console and steam deck is that any hardware competitor to steam deck is still a win for valve since they also mostly profit from sales on their steam service. Thus my point, any hardware company is not valve primary rival since if a consumer chose steam deck, valve wins, but if they chose the competitor, valve wins too. Epic, Ubisoft, and EA or whoever else that tries to provide the same service like valve should be their primary competitor.
Edit: my point being, the deck doesn’t need to be faster, or more power efficient, or more ergonomic. They just need to popularize the form factor. The fact that valve makes the deck so awesome on release, only to be overtaken by another hardware is not a loss for valve.
To be honest, any hardware company can’t really compete with valve toe to toe since valves can cut cost and sell at a loss. But I am interested in how the so-called steam competitor would make the same handheld device. I’m waiting for you Tim Epic.
So to compensate for a poor service that is epic game launcher you have to turn to oss solution maintained by the community thanklessly while still giving epic the 25% cut of your sale? I’d rather not give epic any money at all
Technically there is. If the device uses BLE or the phone has some built in hardware shenanigans. There is also a local gateway via ble. I’d argue a simple gateway is not a “server”. Scheduling can be done by the device via internal non-volatile storage and RTC
Tell Empress to chill
Uhhhmmmm
Damn, nice idea to spare 10GB for investment. With how cheap storage is, I think that model is indeed a win win. I mean, how often do you receive 100MB+ attachment?
I wish it has more element like CnC Renegade or Battlefield. This is quite an interesting game experiment