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Joined 1 year ago
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Cake day: August 25th, 2023

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  • lol. Did this in my old building - the dryer was on an improperly rated circuit and the breaker would trip half the time, eating my money and leaving wet clothes.

    It was one of the old, “insert coin, push metal chute in” types. Turns out you could bend a coat hanger and fish it through a hole in the back to engage the lever that the push-mechanism was supposed to engage. Showed everyone in the building.

    The landlord came by the building a month later and asked why there was no money in the machines, I told him “we all started going to the laundromat down the street because it was cheaper”





  • That’s still not that much data

    Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.

    Advertisements and crawlers constantly use up far more bandwidth.

    Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs

    Fight the real problems instead of blaming the users.

    Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.


  • Literally why CDNs and bitorrent tech exist

    Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter

    This is just the ISPs posturing to raise rates.

    Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.

    I literally have 5-10gb of updates queued up the first time I open steam nowadays