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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • I’m in France. Local implementation of the EU law may be different in other countries (that’s how EU laws work) but here every digital content store, including Steam, just has you ticking the box that says “You agree to no use your legal period of 14 days to cancel this purchase”, and then they can do whatever they want.

    Steam’s refund policy is their own. And though it’s mostly a good thing for customers, in my opinion, it’s also an attempt to defuse some valid criticism. Easier to keep not controlling any of the broken or zero effort unity tutorial/asset flip shit that gets released on the store routinely if you can tell people “just refund”.



  • For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal. In principle, I like some of the more quirky or esoteric ones, but it quickly seems like a lot to learn relative the payout.

    This is where you lost me. The title of your post is about how you don’t get “long” video games, then you go about costs vs benefits.

    First I tend to dismiss any kind of correlation between how long a game is and how good it is. There are fantastic games on the shorter side. there are basically infinite games that manage to be engaging through and through. There are terrible games of all lengths that are full of boring padding.

    But even seeing it through the cost vs benefit lens (in a kind of naive way), wouldn’t it mean a longer game is more “worth it”?

    And why is “a lot to learn” is listed as a negative? If you are enjoying what you’re doing, you probably don’t mind that it takes some time. If you don’t, why are you playing that game at all? Games are not an investment. Like all entertainment media, engaging with them is supposed to be fun, or interesting, or evoking something you want to feel right now at least.

    Regarding FPS, not sure where you got that idea. They’ve been common and popular for very long. Doom was a cliche image for the public representation of video games for a long time. Big FPS games (especially the military kind) have always sold like hotcakes and were long tied with sports games for “those games that are bought by people who don’t play anything else”. If anything, they’ve progressively lost a bit of ground to third person shooters, but they were always strong.


  • Yeah it’s usualy how they work. At some point you could do it with a modified custom map for Smash Bros. IIRC before that another hack used that Tales of Symphonia Wii sequel everyone has forgotten ever existed.

    On Wii U, they found a way to execute code from a vulnerability in the web browser, so that’s convenient. Just go to the right website and you can launch your homebrew installer that will replace the useless “Health and Safety” app.

    There was a time you needed to sacrifice a legitimately acquired DS game on the Wii U (Brain Training DS was a popular choice, because it was free at one point. And most people don’t care about being able to play that, especially on a home console).





  • What the hell was that excuse in the quote?

    “We tried to tell our employees not to work on sundays, and then one guy told us once he couldn’t work on that friday and that he’d prefer to work on sunday!”

    This is absolute bad faith, it has nothing to do with resorting to crunch. You may make your schedules more flexible, for convenience. It’s nice, but it’s comparatively not a huge deal.

    Problem is when you’re making your employees work 12-hour days or a whole week with no rest day. Making it sound like one anecdote is ruining all your attempts to have an healthy work schedule is insulting to everyone.




  • Yeah, the fact it’s only mobile games surprised me a bit, especially since they don’t seem to mention it anywhere until you see the only platform filters are iOS and Android.

    There are several games I have a small interest in but from companies I don’t trust much, so a review of the potential manipulation tactics in those might have been useful to me.

    I don’t play mobile games though. This is unfortunately not at all exclusive to mobile.

    Edit : just saw the notice about other platforms coming. Makes sense.