Linux gamer, retired aviator, profanity enthusiast

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Joined 1 year ago
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Cake day: June 20th, 2023

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  • At 4 seconds in the trailer above, player character is walking out of the low cave and looking up at the bottle village, and above is a beehive like object up on top of the cliff; top-center of the frame. I don’t remember that being there.

    At 1:05 we get a look at what I’m talking about, I know the chair we’re sitting in from the original game, I think Gehn would preside over executions from here, he would open the trap door in the floor to either drown the Rivenese or feed them to Wharks. The player has to use this control to close the trap door so they can stand there and ride the dunk manacles up to the jail cell. But that’s not what I’m talking about.

    Here is the same vantage point from the original game (at around the 2 minute mark). The “cage pyramid” is similar in both along the near wall of the lagoon with the town opposite. But in the new trailer, there’s an additional alter-like structure in the center of the lagoon that wasn’t there before.

    Both of these may just be additional background scenery or they may be altered gameplay features. Both of these details I notice are from a fairly early stage of the game so I wonder if they might add some guidance to players in the early game?


  • This video from DavidXNewton’s playthrough of the game shows him arriving there at about the 12 minute mark. The only way to get there is from a linking book in Gehn’s…world? And I believe it’s the last new location you visit in the game.

    There are features I don’t recognize, like on the bottle village island there’s some large beehive looking structure I don’t remember, there’s also a structure in the middle of the lagoon I don’t recognize, and the withered looking tree with the walkway around it right near the end, so I suspect it has been slightly retooled.



  • The house on the giant stump is where Catherine is being held captive.

    One of the things about the original game is you were locked to certain viewpoints which made it a lot easier to make sure players picked up on details; you couldn’t just walk through an area staring at the sky etc. but you couldn’t take in your surroundings. There’s a lot of details about the environment that was always there but is difficult to know about because there aren’t any perspectives that look at them.

    Looks like they did a great job keeping the visual aesthetic of the game, fairly realistically rendered environments and textures. It looks like Riven.