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Joined 1 year ago
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Cake day: July 10th, 2023

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  • The best “server-side” anti cheat mechanisms online is streaming the game, and I am sure that eventually some talented developers are able to even write some aim bot (or more) for that.

    Competitive games need a fully controlled environment. Doing it online with random unknown people should not be taken as serious as they currently do.

    Alot about video games is not standardized. To be competitive all players should have the same hardware, internet connection, etc. So that it is actually individual skill that is measured, not just the size of players wallet.

    But even then, developing skill takes alot of practice and time, which also, in our current system, can be converted into money. There just is no fair competition here anyway. Still many people believe in meritocracies…





  • I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.

    Going vertically doesn’t really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn’t help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.

    I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.

    ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.

    For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.

    I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn’t remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.




  • Personally, New Atlantis deserves a side-quest where you either start a revolt together with the people from the the well to take on the bourgeoisie government (which might end up creating a fascist state), or change the system electorally, establish unions, social security and public healthcare, with its own risks. Or even play the part of a populist, or help one to take over the government. The “liberal utopia” in New Atlantis is just not a stable system, there would be too much disgruntled people. Being part of change here, would be very interesting.

    But that would take too much courage from Bethesda. No, I have to support my parents there, because the government doesn’t care for their people.


  • I do hope so. However that also means that the base game needs to have a good base experience for people like to get back into it.

    Personally I really like Starfield for what it is. I think it is a unique mix of RPG and space sim. I am not a big fan of pure sandbox games, and other space sims with quests often felt doing impersonal jobs. In Starfield you meet people and learn their individual story and can help them, etc. Which is just not something I have seen before in a space game. (Mass Effect is maybe the closest, but that isn’t really a open world space sim game)

    Of course the game could be better. One of their error was relying on procedural content generation, which is often bleak, uninteresting and unexpiring. Also the main city, New Atlantis, is just too clean, too huge and very bland. It doesn’t look like it was build for people. It got a very MMO feeling to it. It looks like megalomaniacs build it, but that isn’t really addressed in game. Other cities/locations are better. But the political of societal critique, which is normal for the Sci-Fi genre, is missing or not apparent enough. The devs where IMO not bold enough there, to make a clear statement.

    So IMO there is a lot to do for modders, we will see if enough of them are interested in fixing that game.


  • Well, I consume more open source software that I will ever produce, so I am in a dept to the community. If it means working a bit more to make my contribution useful to others and fit it into the bigger whole, I will gladly do so.

    Valve contributed to Linux before, so the fact that they don’t have any direct upstreaming plans right now indicates that something is causing friction.

    I would avoid reading too much into it. They and their developers are still contributing on other stuff. Also when working together, there will always be some friction, in any public collaborative project ever.






  • I started using Fedora Silverblue on a tablet, seems to work fine so far, but requiring a reboot in order to install new system packages is a bit cumbersome and the process itself takes a while, but ordinary Fedora also doesn’t win any races when asked to install a new package

    I think switching to FCOS or Flatcar on servers that just use containers makes sense. Since it lessens the burden of administrating the base system itself. Using butan/ignition might be unusual at first, but it also allows to put the base system configuration into a git repo, and makes initial provisioning using ansible or similar unnecessary. The rest of the system and services can be managed via portainer or similar software.

    I also do not have long term experience with FCOS, but the advertised features of auto-update, rolling-release, focus on security and stability makes it a good fit for container servers, IMO.

    An alternative to Debian on servers might also be Apline Linux. Which also has more a focus on network devices, but some people use it on a desktop as well.

    If you have many different systems, and just want to learn to operate them all, maybe NixOS might be interesting. Using flakes, you can configure multiple machines from just one repo, and share configurations between them. But getting up to speed on NixOS might not be so easy, it has a steep learning curve.



  • I would wish if some standard mod download, update and collection API would be established, then having multiple mod sites where everything works slightly different, some mods are exclusive and you might have to pay each service separately for a fast download.

    I have a lifetime premium nexus account, so I was there when the enshittyfication started, before it was great, now I see that newcomers have it more difficult there. But I am not sure that multiple competing mod sites will be better, because there is no standard API yet.

    I would be willing to pay one provider, which pays for hosting and also gives some to the creators, but then I want to have full and convenient access to all mods.




  • I like RPG games, however I don’t like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.

    Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don’t have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.

    This gives me the incentive to wait a couple of years, until the game doesn’t receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.

    So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.