Asking the real question here.
Asking the real question here.
Other studios: hyping a game 3 years away from release date (which will definitely be delays for another 2 years with half the content cut).
Valve: barely make an “announcement” of a game in “early development”, which already fully functional, near complete, with 90K peak players/beta testers.
Does it count as “pirating”? I just don’t want to get in any trouble with the ISP.
Thank you so much, it got Test Drive Unlimited 1&2.
Also “Test Drive Unlimited 2” too please.
Negative. As someone who lives in a 3rd-world country where minimum wage is $0.75/hr, even a senior accountant position would be lucky to earn $750/mo working 10-12hours a day. So pardon me for not favoring the idea of “equals price for everyone”.
For us down here, it’s either Steam Regional Pricing or the high sea.
GOG doesn’t have regional pricing.
Also all the live-service cash-grab high budget AAA keep failing one after another.
Many great games has failed just because they took the Epic’s Exclusive money upfront. When will they learn?
I don’t even care if it’s free on Epic. Exclusive should not be existed in gaming no matter shapes or forms.
Remember when Intel naming was so clear for over a decade? I was always respect Intel for that. Now they’re pulling the same confusing shit like everyone else.
I bet if they increase the price, numbered it, and call it something like Limited Oopsie Edition, it would sell like hotcakes.
The most polished VR game ever made.
All the little attention to details, the design, the narrative, everything shows how much they care about that game.
please share, what’s your phone specs? what emulator? is there a guide or tutorial?
Thanks to the rise in PC ARM CPUs (Apple Silicone and Snapdragon X), emulating the Switch (also ARM based CPUs) has become extremely easy and efficient. My windows PC needs 180W to emulate Mario Kart 8 at ~60fps while my MacBook Air M2 only needs 15W for better results.
Every stock photos is like a mini Easter eggs hunt.
I’m curious, does a 3 minutes power down to replace a RAM stick is that much of a deal in enterprise server that they need to invented a whole new technology just for that?
Then it’s not Hot Swap, just Lukewarm Swap?
This is where I’m confused. Games for Mac seem to run fine on both Intel Mac and Apple silicone Mac, and run even better on the later.
The only downside is Apple has dropped support for 32bit so it broke a lot of old games.
If Valve can make Proton to bridge the gap between Windows and Linux, I’m sure they can do something to make x86 games run on ARM (just like Apple did and they’re not even focused on gaming, Apple hates gamers)
Someone on Lemmy said that would require Valve to completely rewrite the Proton layer (which they’ve invested tons of time and money in) and probably the SteamOS would require significant overhaul too. And all the backwards compatibility would be thrown out the window.
Or in other words, that would require Valve to completely redesign the Deck from scratch.
What the fuck kind of name is “Mobile Legends Bang Bang”? It’s like they give it a whole 5 seconds to come up with that name. It’s like they don’t even care.