I have some batch jobs on my windows machine that do it, so I guess I could go to the trouble of building my own container to run them, was just looking for an easy way out ;)
A GenX Englishman living on the Danish island of Bornholm out in the Baltic Sea.
I have some batch jobs on my windows machine that do it, so I guess I could go to the trouble of building my own container to run them, was just looking for an easy way out ;)
I’ll have to check this out. By any chance can you give it a Playlist and have it monitor it for changes and auto-download any new entries?
I’m not the OP but I like how you are thinking. Might look into this idea myself.
Just started a run through of The Isle Tide Hotel on Steam, enjoyed the demo a while back and I’m a sucker for a bit of FMV.
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
“Manure, I hate manure!”
Maybe clean-up after the Enchantment Under the Sea dance?
Podcast wise: Rebel FM, though after all these years it’s more just to catch up with them than the actual talking points, but always enjoyable.
For deep dives into specific games Cane & Rinse (full disclosure I have met and consider friends some of the guys involved).
For Indie Games, The Sausage Factory by Chris O’Regan, which these days is hosted by Cane And Rinse is a great way to hear directly from the game devs themselves.
Excellent, we will watch your career with great interest! ;)