I very much agree with what you are saying. If the engine changes we will lose mods, or at the very least there will be significantly fewer. I don’t make a habit of playing many games from 2012… except for Skyrim. I also dont play many games from 2001, except for Morrowind. I will spend hours or even days setting up a modding environment. Please let me have that for future Bethesda titles.
Also people calling us folks that like user-made mods shills, when they are trying to force a shift to the very much corporate owned Unreal Engine is funny.
You seem alright and I agree that gamebryo is typically crash heavy. I really didn’t mean it as an attack on you personally and apologize for conflating your opinion with someone else’s.
I do feel very strongly that whatever engine they use should support user generated mods, but let’s be real, I probably won’t have the time to spend on it anyway.