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Joined 1 year ago
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Cake day: June 4th, 2023

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  • I would second getting a separate microphone/headphone instead of a combined headset.

    All the headsets I owned over the years were significantly worse in audio quality and broke after a few years, usually something related to the microphone.

    I went with a Sennheiser 598 with a Modmic for years, which was ok but switched to a beyerdynamic DT 1990 Pro about 4 years ago.

    So far my favorite out of all the headphones I owned. Very clear sound, comfortable, actually “Made in Germany”, and they still provide replacement parts on their website. Replaced my ear pads just a month ago or so.

    The Modmic is decent but there is a lot of room for improvement, I was never able to find a proper alternative though.





  • Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.

    At least they did the third RMA for free way out of warranty.

    Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.






  • A lot of absurdly long attack chains where it’s hard to read when you have an opening. Delayed attacks you have to memorize the timing for. Attacks where the enemy either dashes or stretches their model an absurd distance to hit you so it’s hard to get away from them or gauge distances.

    That’s also my main critique with Elden Ring. There’s so many spin to win enemies in the game that will just keep attacking for 10 seconds straight, it gets old so quickly.

    I miss the slow and methodical attacks from DS1 and to some extent DS3. DS3 was already a lot quicker than DS1 but most attacks were really well choreographed so I didn’t really mind. When an enemy pulled their sword back in DS3 you knew they were about to attack. In Elden Ring they will hold that sword back and hold and hold and hold and then after you rolled 3 times they hit you. It’s almost impossible to read an attack on the first try, which feels really unsatisfying.

    Not to say I don’t like Elden Ring, I do. But out of all From games it’s one of the weaker entries.