Ksp2 was not an interactive piece of software when released, exclusively due to lack of funding and a lack of expertise caused by take twos decisions.
If they actually understood the product and understood what it would take to be produced, they would’ve had a game that the entirety of the ksp community would have bought. Instead they spent more on marketing and sound design than engine work.
If you magically generated enough funding, sure. But Mozilla made a deal with the devil to fund itself. Without a similar deal or nearly the entirety of the user base donating, whatever new org would be bound to fail; or at least wouldn’t be able to perform all the same functions.