

I’d argue the same, actually. It takes people to moderate people and dedicated servers make it easiest. Modern match made games could still have admins, the company needs to pay for them.
I’d argue the same, actually. It takes people to moderate people and dedicated servers make it easiest. Modern match made games could still have admins, the company needs to pay for them.
Depends on the game, really, but “relying” on anti-cheat is pretty common. Larger games tend to have teams who review cases that get flagged by the systems and players and do manual removal but these teams also tend to be quite small and unable to adequately handle the amount of cheating that occurs.
If gamers want to see cheaters less often, they need to pressure the companies to do human moderation in addition.
JPEG-XL is only really in limbo because Google chose to kill it in Chrome in favor of AVIF. Had that not happened, there would have been far more demand for it to be properly implemented everywhere. Sucks, but you’re right that we’ll have to stick with AVIF/HEIG/WebP.
I said in a previous article that this is great, but we should be adopting JPEG-XL as it is current and can now compress pixel-perfect / lossless images better than old PNG. IIRC this revision of the spec doesn’t improve compression yet but it’s coming.
It’d be easier to side with Epic if they put really any effort at all into the Epic Games Store. I know there’s a lot of features to catch up on to be competitive to Steam, but considering they spent hundreds of millions of dollars on exclusivity, you’d think they would spend more on improving EGS.
To some extent, people will hate EGS anyway, but if they just quietly trucked along adding feature after feature, those that use it would spread the word. Instead, it largely stagnated and people kept reporting to others that it generally still sucks.
Playing catch-up takes time but at least the company that does already has an enumerated list of features to implement and can glean ideas about how to do so.
I am a dev. I said I’m glad they won. Epic still sucks, though.
They did a good thing but I still get to judge them for ultimately being greedy.
I’m so happy this other large company which wants to embed itself as a storefront and soak up fees won against the other large company which was already doing it.
Like, genuinely I am, but Epic isn’t doing it out of the goodness of their hearts. Epic/Sweeney is mostly sad they didn’t have the monopoly first.
Yay AMD can raise prices. :(
Also a lot of old proprietary game engines were written either specifically for DirectX or additionally for DirectX because in the olden times it was the most advanced and compatible rendering software.
Then, those developers move forward in time to work on other engines and focus primarily on DirectX because it’s still good, compatible, and it’s what they know best. OpenGL languished and it took a while for Vulkan to come out, catch up, and standardize their API.
Even worse when you consider the cost difference between 8GB and 16GB can’t be that high. If they ate the cost difference and marketed 16GB as the new “floor” for a quality card, then they might have eaten NVIDIA’s lunch where they can (low-end)
That is what my analogy suggests and I suppose how you define wealthy matters, but that’s not strictly what I mean. I just mean prices are starting to striate.
AAA game devs are spending more on games every year and then suddenly finding out their market isn’t as wide as they hoped. High upfront cost + low demand sounds like a luxury product then, no? In the before times, they would release for $60 and squeeze hard for money. They can still do that, but now - since the price dam has broken - they can release for $80-100 and get more cash per super fan and then drop price aggressively to catch others who balked at the initial price.
I’ll be clear that the problem is the AAA industry spending too much on games when they don’t need to.
Nobody rightfully complains when Lamborghini sells their luxury car for hundreds of thousands. Gamers have been conditioned for far too long that indie games cost less than 60 and everything else costs 60. This was the fault of the industry to be sure, but it’s clear the barrier is being broken by necessity and expensive-to-make games are going to climb the price ladder and prices for games overall will stratify like many other markets.
Interestingly, that’s all Shuhei is saying here. Pay for the games you think are worth it. Games still provide a significant amount of value for their cost, even at higher price points. This is obviously true as we’ve had a decade of base game $60 and ultimate edition $90-100 with people purchasing ultimate editions and such.
Maybe, but I really doubt it. The only reason his ideas even remotely work is because he has a history of wackjob narratives inside otherwise (metal gear) solid games + complete authorial control over the entire product. Give one of his games to someone else to produce and they need to be exceptionally strong and resilient in the face of a team and investors that will naturally - as a part of development - be asking “what about this, people won’t like it, or it doesn’t play test well.”
The “why” for every little part of the game concept needs to exist or whoever is left in control will have a very difficult time explaining what the value is when that question is raised.
All this is perhaps superseded if Kojima names an heir in addition to passing along a bunch of ideas.
If he thinks any studio is going to pick up his ridiculous ideas for a game without having Hideo can-do-no-wrong Kojima at the helm of the studio, then he’s as self-absorbed as I think he is.
Cuz it’s egomaniacal behavior. He thinks he’s so cool and unique and innovative that his ideas are worth something even after he perishes, sometime in the next TWENTY or so years. It’s not like he’s bedridden right now.
Console exclusivity of games is a way to provide an incentive for purchasing your console.
Imagine you’re a business and you spent millions on the R&D, manufacturing pipelines, shipping logistics, marketing, etc for this cool new console but you’ve got nothing on it by default that people can’t get elsewhere. In this situation, the first console to launch in a given generation would win. If you profit off of the console (you should), any exclusive that converts a user is price of console + price of game gross revenue.
This helps explain why we’ve had exclusives, but the winds are changing. These game companies which make both games and consoles see the short-term profits from your aforementioned wasted opportunity as more valuable nowadays while largely ignoring the fact that a lack of exclusives will make their consoles less desirable.
IMO the PC is going to basically cannibalize the console market (everything goes there and goes on sale, emulation included) and PC hardware can be made to last for a very long time despite a higher initial investment. If Valve can get a Console-like experience that’s plug-and-play with a TV, then Sony and Microsoft are in a bit of a bind.
Yeah, I feel the same. Revolt Chat is just an eventual Discord 2 if it gains traction. It doesn’t really matter how open-source it is. It is centralized, and so will eventually need funding for hosting. Without the ability to run my own server and everyone be able to connect to it in their clients, it’s not a valid alternative.
Xbox’s strategy is unclear. Do they mean the XBOX ROG Ally or some other traditional console?