Just a corn on the internet.

Lemmy stores DMs in plain text. If that’s an issue for you, use the matrix contact @einkorn:tchncs.de for encrypted chats.

🇩🇪 DE/EN 🇬🇧

  • 1 Post
  • 39 Comments
Joined 2 years ago
cake
Cake day: June 21st, 2024

help-circle

  • Yeah, the Glaive beam is one of those gadgets … if it works, it’s awesome. If it doesn’t … not so much.

    The beam isn’t working in this case, because the enemy is throwing stuff at you faster than your beam can load and your ship can tank. One possible way to salvage this situation could have been to turn off the beam, reorder the weapons and use the ion blast and basic lasers to work your way through the enemy shield towards their weapons bay.


















  • But that feels like the polar ends of who can benefit in the deprofessionalized world—developers with the stability to swing big for big-shot ideas, and programmers or designers with deep career experience that can be called in like a group of noble mercenaries. People in between will be left out.

    Well, no. The issue is not that people offer their expertise as contract workers. The issue is supposed AAA studios cranking out one piece of hot garbage after another, while small independent teams can work (and fail) with unique ideas at a much faster rate.

    There will always be freelance workers and having one on board, even an experienced one, will neither guarantee success nor is it a prerequisite. Looking at some highly successful indi titles of today, they often started with humble beginnings and got gradually more “professional” along the way.

    I am currently playing Factorio Space Age and holy hell, have they come a long way since initial release. Fluid system, anyone?