I have a sneaking suspicion modders will find ways to expand that repertoire.
I have a sneaking suspicion modders will find ways to expand that repertoire.
I just felt like I ran out of things to do and there was no point to keep playing.
To each their own of course, but it sounds like you basically just “beat” the game, in the same way someone beats Animal Crossing. You just stop playing eventually. I don’t see that as a negative if you enjoyed that time.
It’s an incredible game, a love letter to all the best aspects of the Harvest Moon series. My only real gripe is the NPC characters can feel a little stale and robotic after a while, but during a first playthrough they are all full of life.
Or he’s just lying and he does worry. It’s never a good business model to show fear and uncertainty about the future.
Congrats to Billy Basso and to Bigmode for the positive reviews! Always good to see a new IP, studio, and even publisher come out the gate strong.
The first review on the steam page sums up my thoughts pretty well. There are some mechanical decisions that I just don’t know if they will mesh with the game they’re trying to make here, like the crafting, the attack telegraphing, the death penalties, the UI “cross” a la Dark Souls. I really want to love this coming from the Ori devs, and it’s got some serious potential, but those seem like things that are gonna be tough to change at this stage.
Yeah that’s kinda strange. Hardware shouldn’t be included in top game sales…
I think it’s that but also a lot of stuff about the culture in Blizzard itself has come to light, maybe as a result of the extra optics the Activision merger had on the company. Activision can certainly take some heat here but let’s not pretend Blizzard itself is a golden child.
The fuck does the title mean with XXXX? A joke on their AAAA Skull and Bones claim? The article does not elaborate.
What a nothing title for your game.
Seems to be the way. I assume it’s for investor hype but I don’t know.
Not sure on that but I remember Dark Souls 2 had that problem. Weapon durability I think was tied to framerate, so when people played it at 60fps instead of 30, you had to have repair powder on you at all times or your weapons were going to break mid-fight.
I don’t think the headline suggests paid DLC is a problem, but I do think they know exactly what they’re doing when they phrase it that way since nickel-and-diming corporations are such an inflammatory topic. What the intended meaning should be is simply that they made some paid DLC, followed by some free updates and QoL fixes, and now they are planning another paid DLC. Simply a timeline of events.
And of course, not giving the name of the game in the headline is a classic and obvious clickbait tactic.
I feel like the treatment is for the regular case, they just changed the photos to the Palworld version. The design of the normal one is arguably sophisticated (clean, at least) unlike the yellow monstrosity.
What about this indicates AAA? Planned size of 100 employees, no projects announced yet, no mention of funding. Only thing I see is “cutting-edge” which could necessitate larger amounts of funding to develop, but that’s highly speculative and depends on the direction. I imagine after their Rocksteady experience, the people hired on from that company were looking for something different, not another “AAA” studio with shareholder oversight.
I wish that they would (could?) incorporate some gameplay clips along with their talking points. Sometimes I feel it’s hard to understand the complaint without a direct visual, but I know that opens up a can of worms regarding copyright and monetization.
If by inventory Tetris you mean something like RE4’s attaché case system, then no there’s no reorganizing like that - it’s closer to the Witcher 3’s system, with a big grid of square images for each item and a section to the left depicting the character and where equipment can be slotted in. It’s all just a bit cumbersome - item images are small and sometimes fairly generic, sorting options are few, juggling which characters are holding what, characters’ inventories that are back at camp can’t be accessed unless you go back and switch them into your party (AFAIK), which involves telling one character to stay behind, confirming with them, going over to the new character, asking them to join, THEN accessing their inventory.
Also started seeing this today while browsing on my work computer, which I believe utilizes a VPN.
Believe me, those who have played them don’t really get it either.
Seriously, a typical D&D session might last 6 hours and you accomplish nothing of note, but you have fun! Enjoyment should not be transactional with time.