

I don’t think you understand what “the engine supports saving at any time” entails.
Having the ability to serialise objects is not the same as handling the input and output of serialisation.
You might as well be annoyed by why aren’t all developers letting us rewind time in games? Load from our last save? No thanks. Developers are so disrespectful of our time. They just need to log all the changes that happen and play them backwards. Every engine supports that!




I saw one game that was a 5 minute black screen with someone talking teenage-level philosophy. There was a handful of clicks to make in the whole playthrough.
Steam has a lot of low-quality games. The volume of stuff shipped with Synty Studios assets from Humble Bundles is crazy.
Indie games are doing great. Shovelware is doing meh as it always should be.