Shine Get

  • 0 Posts
  • 57 Comments
Joined 1 year ago
cake
Cake day: July 1st, 2023

help-circle
  • I have a close friend who attended this summit and Microsoft aren’t kicking people out of kernel space but expanding the capabilities in user space to minimize the reasons to need to run security components in kernel mode so they can develop and deploy solutions with minimal risk (no security vendor wants that risk when they’re running on business/enterprise machines like CrowdStrike).

    Kicking everyone out of the kernel is a long journey and even Apple, who are much further along this path, still haven’t completely closed the door on kernel extensions. It’ll be several Windows versions yet before kernel drivers are no longer a thing.


  • Not to excuse the developer but I empathise with why they might have felt compelled to change the license.

    One of the biggest pains for any open source project is distributions and packagers who package the software themselves yet make changes or configure in non-standard ways which leads to major overheads for upstream as everyone submits bug reports for bugs introduced down stream and have nothing to do with them.

    I feel we, as a community, need to be more vocal about when a project has been modified from the original source for packaging or distribution (where those changes weren’t pushed upstream) to demand the project be renamed in that instance.

    I feel for these small developers who do this in their spare time and find the community forcing more work on them and damaging their reputation without any fault of the developer but someone downstream who doesn’t care not want to support what they’ve packaged.

    Perhaps there are other solutions? Before other projects decide to use awful licenses and infringe on rights just to try and tackle the problems created by downstream.


  • It was the overall downgrade from 4 that stood out to me. In 5, guns sounded worse, the driving became way too arcadey, the story was less tight and the three protagonists were more disjointed and Franklin was grossly underdeveloped, the city lacked diners etc to go eat at etc and felt less alive, no vigilante missions, NPCs were squishier residual in hand to hand, the car damage models are boring and less detailed than 4… I could go on.

    5 was bizarrely a huge step back from everything they’d built towards for 4 that it’s no surprise 4 has remained hugely popular and maintained an incredibly active modding scene to keep the game looking youthful.










  • Totally! I bought a DualSense to use with my gaming PC and I love it! It works seamlessly with Steam Input and it gets full support on PlayStation 5 games that have come out on Steam.

    Honestly, I’d love to see Sony’s adaptive triggers come to PC - it’s such an amazing experience feeling tension on the triggers. The haptics are also crazy cool (and if Sony and Valve grow as partners, we could possibly even see those features added to Steam Input for DualSense controllers).

    Sony need to protect their interests but if they see a world where Steam gamers are buying DualSense controllers and PSVR headsets, it might give them reason enough to cross-publish on PlayStation and Steam (Valve could very well cut them a deal to dramatically drop their standard 30% cut).

    I’d LOVE for the next Steam Deck to be a joint venture with Sony. I miss the PSP / PS Vita all the time and the Deck is the closest to a modern iteration (and it’s not so far off the design I’d have expected from Sony themselves).


  • I don’t think it’s that either. They’re getting it to market as soon as possible and that means they’re standing up on top of Steam VR’s APIs which don’t do any of the PSVR2 exclusive features.

    It takes time to build out their own drivers and implement their APIs and ensure they work on PC. Since a lot of the low level stuff is in their own drivers on PS5 - which is a fork of FreeBSD I believe - which means it’s not as simple as just compiling a binary for a different target platform. They’ve got to basically write it all for Windows from scratch (but perhaps not so hard for Linux).

    So they either wait ages while they do all that development work or they see the interest in PSVR2 as a HMD for Steam VR whilst working on writing Windows/Linux drivers. It’s a great first step and opens up opportunities.

    I think it’s a fantastic effort by Sony and increases the value of their headset and gives a nice indicator they’re exploring bringing their exclusive PSVR titles to another platform.

    Sony make hardware - it’s deep in their blood. Could this be a sign they’re considering a place where they’re not making consoles but instead making the best HMDs and motion controllers? Perhaps. And it’s a wise way for them to hedge their bets.

    Let’s face it. Valve are all in on Linux. Sony are all in on FreeBSD. They both see FOSS as integral to the future of gaming. PSVR2 on Steam VR is a great sign for Linux/Unix gaming moving forward and perhaps a surprise from the two companies in the future…