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Cake day: June 15th, 2023

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  • I’m having a similar fatigue yeah. It really is amazing visually, the attention to details is fucking unreal and the environments are just so diverse… But it’s definitely the same old same old. Main thing that’s improved is the maneuvrability, where you can some really amazing feats of climbing, to the point I thought I was doing a really hard mission when I was in fact just going the wrong way (up a cliff). That’s another thing I’ve been having difficulty with : I do like that they listened and did the whole not showing you where the objective is, but some of their hints are fucking atrocious and I’ve spent way too much time searching the area never to find it. Unfortunate. Anyway, at some point I took a break and haven’t picked it up since. Just kinda forgot about it. Same with Origins. I just arrived in Atlantis, but haven’t felt any irrépressible urge to get back to it, despite my thorough enjoyment of the game.














  • I do appreciate your point of view. I just disagree about the “it’s been like this for ages and we’re used to it and it’s part of the difficulty”. Good UI should cause no friction.

    I do agree a paused menu with quaffing health potions mid-strike is bullshit. But if things are gonna be real time (not even slow down while in menu wheel like many others) then there is no reason to stick with ancient traditions. It would be simple enough to have an item wheel instead.

    As it is yeah, I do play with a handicap. It’s fine, I’ve beaten other games with similar issues (from my POV). I’m just super annoyed about subpar UX in software. I’ve seen too many in my career and too many people enduring bullshit UI… so it really rustles my jimmies when I see the same problems in games. You know, software that’s supposed to provide fun.

    It’s really not an ER specific pet peeve of mine; I’ve endured shitty UI/UX for the last 37 years and so I’m a bit grumpy about it, is all.