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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • You’d have to admit it. But if you have it on your hard drive, a hacker could get it and blackmail you with it, or just distribute it.

    There are lots of sick fucks that will distribute it themselves and even send it to their victims to harass them directly. It’s already happening.

    I don’t think it’s possible to ban it outright, and I think what people do on their own computer is their own business so long as they aren’t connecting to other computers, but we should have strong laws against distributing it and treat it the same as distributing secretly taken real nudes against someone’s will. Victims need recourse against harassment.













  • I saw some comparisons of unrigged models from pal world overlayed with Pokemon models and they had nearly the exact same pose and proportions with some geometry tweaked. The chances of them matching up that closely by chance is practically impossible, and there were several examples. One rip off model is not enough to win a case, but if there’s a lot of them I think there’s a pretty good case that can be built. Gameplay and concept wise, I don’t think there’s a case, but with the model infringement there may be enough to show a deliberate pattern of ripping their model files.

    EDIT: Found the post: https://twitter.com/covingtown/status/1749462735291859423

    The silhouettes minus the the extra details are nearly identical.




  • They own 1/3rd of Pokemon, but the games are made by game freak which also has 1/3. The final 1/3 is owned by creatures Inc which is a joint venture.

    Nintendo doesn’t make the games, they just publish them, game freak is responsible for the games.

    IMO there are a few problems with how Pokemon is developed. First, they impose an intense release cycle with release dates that are inflexible. This is because Pokemon is a multi media experience with tons of merchandise and media that depends on the next generation coming out, and despite the games now needing a much larger scope, they have not slowed down the release cycle.

    Second, they haven’t really expanded their development staff since the DS days. It’s not that they’re cheap, it’s that the director of the games prefers working with smaller teams and never adapted to building a larger team which is necessary for the bigger scope of the games.

    I actually think the developers themselves are very talented as they’re still putting out games with large scopes with a ridiculous release cycle and team size. I think their issue is mis-management, not talent.