• 2 Posts
  • 54 Comments
Joined 2 years ago
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Cake day: June 13th, 2023

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  • What added security do you get by using a VPS besides obscuring your home IP? I can definitely see benifits to not leaking your home address, but otherwise the reverse proxy and wireguard tunnels don’t actually add any increased security for the extra steps. You could just host a reverse proxy at home, and any flaws Jellyfin could have in their app would still be exposed.

    I’m not knocking your solution, I’m just in a similar place and considering if I want to go through the extra hurdle for a VPS if I don’t need one.








  • You’re right, it was called the Steam Machine, my mistake. I honestly don’t think it was very influential in pushing Linux gaming forward, it was a first attempt that was ahead of it’s time and Valve kept after it.

    The market is flooded with various controllers, but they’re all basically the same. I think what Valve is going for here is not really a new controller to take the world by storm, but a companion controller to help sell the Steam Deck. In order for it to be a true companion it must match all the inputs the SD had so people don’t have to change their bindings. I play the SD docked and I have to say switching between an Xbox and SC depending on the game and adapting my bindings is annoying when it all just works on the native controls.

    When Valve made the SC they were starting from scratch and went with an ambitious design, and let’s be frank, no one but a small niche of people liked it because they had grown up with thumbsticks and were unwilling to relearn. With the SD they compromised with both input schemes, which I have to say we need to be grateful for. Look at all the SD competitors and they all ditched trackpads to appeal to the general market. Valve could have done this too.

    So largely I agree with you, it would be nice to have a SC 2.0, but I honestly don’t think this new leaked one will sell all that well. It’s just a companion to sell Decks and I’m grateful they are willing to try that.


  • I can understand where you’re coming from, but this is realistically a better option for Valve and most consumers right now.

    When Valve made the original Steam Controller they were trying to kickstart the Steam Box, which at the time played PC games that were not optimized for controller input on a TV. They needed to have a very outside the box contoller to accomplish this, and so they gave the Steam Controller a try. The touchpad inputs with enough custom mapping really were revolutionary, but only for a small crowd that wanted to play Sim City on their TV.

    Nowadays, every game has standard controller input. Trying to get people who are used to the joysticks to switch to virtual trackpads is a non starter, even if it could be technically superior in some circumstances. The compromise is what we have now, a full controller layout with touchpads as extras, to maintain that backward compatibility with old PC games. I think it’s the right decision, and this is personally the controller I’ve been waiting for.

    I’d love to see Steam re-make the old Steam Controller to give old fans a replacement, and I hope they do someday, but they have to pick their battles as they certainly wouldn’t sell in any volume. In a previous quest for a perfect controller I came across an open source 3D printed one called the Alpakka. Maybe DIY or a startup indie company will pick up the torch where Valve left off to give a true replacement? I hope so because the right controller for the right job is a wonderful thing.




  • I wouldn’t count AMD out. The whole reason the Steam Deck is so successful is because of AMDs Mobile GPU, not necessarily it’s CPU. AMD has been able to make some very efficient GPUs lately, so I do belive with a couple new architectures and die shrinks we will get the generational leap they’re talking about.

    ARM sounds nice, and it might one day be, but getting x86 translation working flawlessly WITHOUT performance/battery costs at the same time as proton is just asking a heck of a lot.

    ARM does best when it’s doing ARM things. Since all games are built for x86 with nobody having any intention of compiling for native ARM, I don’t really see the point. The whole reason i like the Steam Deck is to play older back catalog games, and those are all x86. Apple pulls it off because they only translate x86 when they have to.




  • The issue is they sit in this odd place from a price perspective. I can get an N4000 based stick PC with 4GB RAM and eMMC storage for $140 CAD, or a vastly better performing N95 based mini PC with 8GB RAM, real SSD, and additional outputs for $50 more.

    The stick PC really only makes sense if you need that form factor, or if you’re on a really tight budget. The improvements for $50 are just too much to ignore.


  • Your wishlist sounds almost identical to mine. As frustrating as the limitations of streamers are, they are easy to use. HDMI CEC makes single remote setups possible, easy volume changes, input switching, etc. Apps are vetted so they “just work”.

    As for casting, most platforms support running Miracast or AirPlay receivers. Google is the stickler here that won’t let you run a Google Cast receiver (or at least I haven’t found one) and also doesn’t implement Miracast on Pixel devices. It’s such a shame because I vastly prefer casting the URL to the TV and letting it source the content than mirroring my phone all the time.


  • Yeah, those were on my radar as well. I haven’t yet had a chance to look into what the Linux compatibility is like, but that sounds promising that you were able to do it.

    The big downside I see is that while the power consumption is low, they’re running a really old SoC, usually based on Intel N4000 (launched late 2017). Looking around it seems to have h.265 decode which is the most important one to look out for. It doesn’t support AV1, but that’s mostly streaming services and not that common (I think?). There may be other disadvantages I’m not thinking of at the moment.

    What was the performance like for you?