You also have less ability to mod the games so you lose out on some of those features. For example doing is level FSR like the steam deck.
You also have less ability to mod the games so you lose out on some of those features. For example doing is level FSR like the steam deck.
ZeroTier looks super cool!
What is a good alt for cloudflare here tbh?
I’ve done wire guard, and tor service to obfuscate the network, and crowdsec for a good external firewall, and linkerd gateway to actual services (and keycloak for sso).
Besides adding gotelaport for more fine grained access, idk what else you could do, but even then idk if its still competitive as someone else’s network taking your ddos loads lol
Capitalist want more capital.
They need NEW IP so that they can be made unburdened by the past experiences of a game industry that respected players even a little.
I mean come on a blood Bourne live service gatcha game would be ridiculed, so need a new IP with its own hype for a live service gatcha game.
Two UPSs? Or better 3?
Tbh that is the coolest setup I’ve is the OpenCompute rack with 3 UPSs powering the DC rail for the rack. Otherwise two UPS for servers with two redundant power supplies.
How do you monitor your setup now, have you/can you use NUTS?
I played it at a lan party when it first came out. We all had a blast and after a day of playing we had wildly different stories and experiences.
Its an awesome game, and with mods you could get another games worth of fun out of it IMHO, but I don’t think its the end game of games like they treat it. It can be better (mods show just some of that potential), and they’re are other games.
Civ 7: “No more turns” living up to the name
Firaxis’ big swing: End of Civilization
“No more turns”
I still want the spore game he promised. I want the version of fable 3 he promised.
Maybe just go back and finish a game dude
Every function of the economy felt it was a game in its own right. Crafting required skill just like fighting did.
Full dive makes it way more immersive too, so more subtle things like taste and closer details matter more.
The world, while a game, really felt like it was ment to be lived in too.
It looks they are just containers. No hardware or kernel emulation needed.
UX is pretty painful. I’m never sure if its bugging or if I’m doing it wrong or working and now needs me to do some other step.
I’ve modded to hell and back with Minecraft, Skyrim, and every Paradox game. So it was kind of shocking just how hard modding in Linux was with Vortex.
K3s! You could even reuse your pis in the cluster.
I would deploy it to your new server, setup your CSI (e.g longhorn its pretty simple), find a helm chart for one of the apps and try deploying it.
Right 76 is structurally boring. Just like star field, and kind of lik3 fallout 4.
They are bad in the writing department and gameplay is super lack luster. Previous games got away with bad gameplay because the story was good, but they are diamonds in the rough because of it. These ones are partially polish concrete.
Good catch I was just wondering he doubling down all of a sudden.
Yeah collabera have been doing tons of awesone stuff in Linux graphics world for a while!
So at what point is buying up competition just to shut them down anti competitive enough to get a law suit from the feds?
*can make
20 people poorly setup or managed can fuck up 100 cakes in the time it took one person to just make one good cake too
Very different games to me tbh. Squad pve with gun focused combat, but thats where the similarities end. Borderland is crunchy with tons of guns stats and special movesin a RPG open world with a set narrative to go through.
Helldivers has a way smaller arsenal and a tighter mission based combat loop. They have more of a meta narrative that you affect vs being the main protags. The tighter gameplay loop is probably the biggest reason I liked it but haven’t play borderlands in forever. Like its very much built for dropping in blowing up your friend and maybe some enemies too, try to do objectives against mounting odds, pass or fail the mission, continue. The fact that weapon progress almost always makes friendly fire a even bigger threat makes it almost a trade off and not a clear path to success.
One reason I mentioned the steam decks FSR feature. Which is a really cool example of this to me. Of wise spread automatic modding making every game that can run on the system potentially better with no additional effort from the dev.