Right, totally forgot about that step.
Right, totally forgot about that step.
Haven’t used it myself, but similar to casa os there is also cosmos os, which looking here seems to offer some build in storage management options. Maybe this could be worth looking into?
openmediavault is ok for raid, but the containers aren’t one click wonder like in other NAS OSes
Since OMV also uses docker compose with a build in GUI to manage them, I don’t assume this would be what OP is looking for either? Unless trueNAS also comes with some repository of preconfigured compose files.
I am currently using Openmediavault for my NAS and can confirm that with an official plugin so far I havent had any issue with my ZFS pool (that I migrated from trueNAS scale since I didn’t like their kubernetes use and truecharts, but as someone mentions they seem to switch to docker).
Otherwise I am happy as well, but I am far from a poweruser.
The performance was never the consideration for Nintendo. They want a handheld that can last a long time, so they will always clock their chips down.
I fully agree with the first sentence, but i don’t think the second quite hits the mark. The real reason is simply cost.
If Nintendo was concerned with battery life, then they’d still go with a modern processor, but as you say clock it down to hit the efficiency sweet spot over chasing performance. But instead they usually choose something that is already dated at release (even accounting for development time), as opposed to a company like Apple that pays a premium to get first dibs on any new processing node.
Bloat and bad performance aside, you don’t see a benefit in having a all-in-one solution that in a way acts as a drop in replacement for people wanting to switch away from the likes of Google/Apple? I certainly do.
Yes, having a dedicated app selected for each use case will likely give better results. But it also means more management. And many users don’t actually need more than basic functionality.
But yes looking at the complaints, they should look at polishing existing features first.
Downside might be that this requires a good internet connection, which depending on where OP travels might not always be available.
This seems a bit impractical. 2 phones to keep charged and manage.
Depending in your use case can’t you just get some external USB storage?
Is it actually that little that gets used by the CPU? I assume there’d also be some overhead that gets claimed by the OS and not the game. Maybe 1-3gb?
The PS5 has shared RAM between CPU and GPU. Not sure what the average split between the two is in games, but it would certainly be wrong to say it has use of the full 16gb like desktop cards have.
I would say yes and no.
Games definitely have become way better technically especially the graphics. And there are plenty of great games coming out regularly. Plus when looking at the past there might be some survivorship bias, as we might just remember the good ones and forget about all the crap that also existed.
What has however changed and influences new releases massively is monetization. Especially when paired with the ever increasing budgets that we see in the AAA releases. That leads to decision making not based on what makes a game actually good, but how can we squeeze as much money out as possible.
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I think you are right, the first article I linked was a bit ambiguous about it, but rereading the second one it seems that I misunderstood it and you are right.
One aspect through which one could argue that they might stifle competition is their price parity rule, for which it seems they are being sued. See here (not sure if there is any new development.
Hard to compete with steam if you cant at least do it through lower pricing. Although this article suggests that at least for epic exclusives publisher seem to prefer to just pocket the difference, rather than pass on those savings.
Tailscale might also decent be an option for remote access, right?
Somewhat late reply, since i didn’t have the time to start my conversion to OMV sooner. Definitely looks nice and installation was easy.
You are spot on that my first issue has partially to do with permissions. Following a guide at the time i structured my media library to some level with data sets in my zfs pool on truenas scale. But those apparently are more like filesystems rather than just directories. Which makes the whole giving permissions for my dockeruser a bit difficult (and also otherwise seems a bit less then ideal for OMV).
So since i wanted to structure it slightly different i made a new shared folder on my zfs pool and directories for my media in there and moved a few test files. Downside now is that this solution would mean that i have to move a ton of files, which would mean a ton of writes to my drives.
Apparently they changed that in one of the recent updates, but so far i really like the setup with docker compose. So much easier than the whole deal with applications in truenas scale. Copy+Paste stuff into a file, change some variables and a full stack of media applications is up and running so fast.
Currently doing some digging. Seems like there is a plugin (sharerootfs) that solves the problem that you’d waste so much space when installing ovm on a ssd.
If I remember correctly, OMV takes the whole drive for the OS as well.
I’ll take a look into that. I know that there are benefits to that approach, but i have a limited number of slots for drives and i’d rather not use a full SSD just for the OS. I’d ideally also run some applications on the same drive.
I love the ability to really experiment with pretty much anything without impacting the services already running
I’ll probably do my experimenting somewhere else and just keep the NAS as simple as possible
Thanks for such a fast and thoughtful reply.
I’ll go ahead then and try out OVM, it’s not like i’d be stuck with it forever anyways :)
Yeah, hadn’t heard about it until today either. But Steam also kind of torpedoed their launch by lifting their NDA for Deadlock on the same day. Not sure how similar they are, but that’ll grab most of the attention from gamers right now.