Isn’t it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?
Isn’t it true specifically on Windows, because the Windows implementation of OpenGL is lacking, but false on Linux?
That is what surprises me with this announcement: we moved a while ago from a more powerful, limited number of cores to smaller, more numerous, and less consuming cores. Power consumption increases to the square of the frequency of the processor, so what is the advantage of moving away from that model?
Same: I got both Arkham Knight and The Witcher 3 with my 980! That’s actually one of the reasons I bought one: I had planned to buy both games anyway, it made me “save” (as in, not spend) that much money. And given that it was NVIDIA’s flagship at the time, it worked quite well with that GPU and I wouldn’t have noticed the performance issues if I had not read so much backlash about them.
Off the top of my head:
From what I recall, most of these were criticized for lacking the hand-crafted textures and lighting that the originals had. For obvious reasons, since most remasters are AI-enhanced textures, upgraded engines and little to no handcraft ever comes into play.
Did they actually fix the performance of AK or did we just get better hardware to run the game better?
They actually pulled it from Steam for a while, and re-released it properly a few weeks later. But yes, they ended up fixing it properly, and it’s probably one of the best-looking games of its generation on PC. The photo mode, in particular, is stellar.
Good points, but a few of these are mixing up controversy with genuine critics.
Some people managed to make it run on the SD, you may need to try the demo first. It’s a shame that it’s not supported officially, it’s exactly the kind of games I enjoyed playing on the platform.
I would classify Soulslike as a subgenre of Metroidvanias, but sure. I also oversaw what is arguably the most characteristic characteristic in Soulslike games: the loss of all currency on death, with a possible retrieval.
It was a 3D Metroidvania, not really Soulslike IMO: the abilities unlocked as the game progresses that allow the player to explore places they couldn’t go or take shortcuts they couldn’t take are the staple of Metroidvanias, and so many people seem to forget it, but that rest to save / enemies respawn mechanic was in many Metroidvania games long before Dark Souls. I would also say that Souls-like games are characterized by their build variety and combat difficulty, which were notably absent from J:FO.
The videogameschronicle article is a cover of this Bloomberg article. Better read the source.
Yeah it’s always that: “I want to buy the new shiny thing! But it’s expensive, so I’ll wait for a while for its price to come down.” You wait for a while, the price comes down, you buy the new shiny thing and then comes out the newest shiny thing.
Looks like it could be on of the 2008 GOTY!
Oh, that! Yes well that argument doesn’t hold up anymore but Windows has been successfully positioned as the only gaming OS for years (deservedly, too), it will take a while to fade off. Besides, many games on Linux still require some tinkering (although that’s probably not the case of the 12000 verified and playable games on there).
When has DRM prevented modders to work on a game?
If they’re playable on the Deck they’re playable on Linux, or am I missing something?
No no no I’ll stop you right there as you don’t seem to get it: it’s shitty in either case and must be called out, it’s just that it’s more recent for MK1. You don’t get to sell a game 70€ and expect players not to complain when integral parts of it are held behind paywalls.
I’m kind of in favor of that, but unless you can emulate x86 on ARM with reasonable performance, all our game libraries will be useless.
It looks better, sure, but marginally better, which is to say something as HL2 was released in 2004. I replayed it last year (the “update”) and it still holds up so well: models and textures are old, sure, but animations, face animations in particular, barely show their age.
Anyway, this remake is apparently made by the same team that created the Portal: Prelude RTX mod, which (according to the Steam reviews) runs terribly. I wish I was more excited, but I can’t say I am.
Is this to make all the games available on Google Play also playable on PC? What is even the point?
I’m pretty sure Microsoft will be developing software emulation layer for Windows ARM, so it can support backwards compatibility on as many kinds of ARM processors as possible. But since Snapdragon is only claiming that this works on the X Elite, it’s either a matter of performance, or hardware restrictions?