Especially as Lemmy has even worse moderator tools than reddit (without custom tools) and the devs don’t give a shit.
Especially as Lemmy has even worse moderator tools than reddit (without custom tools) and the devs don’t give a shit.
It works for that market too even without install fees, you just make it a percentage of revenue generated from microtransactions. It’s still tied to the game.
Still trying to shoehorn in a “runtime fee”. That’s not going to work and with this model it’s pointless anyway. Just make it a 4% revenue for sales after $1 million. Same end results (actually potentially more in fees) without all the runtime issues. Make it apply only to a specific version and later and after a certain date and then you also don’t have the retroactive problem and the massive blowback.
Godot is also an alternative and it’s free/open source so no worries about the company completely changing how they charge you in the future and destroying all the work you have done for years.
Technically Skyrim has also been published in the past decade, and even more recently than Fallout 4. In fact it’s been released 5 times since Fallout 4.
You can and should enjoy those dozens of hours of learning. If you don’t you aren’t going to enjoy DF.
If I game can’t keep you engaged while doing that for the first 2 hours it’s not a good game, at least for that person. You don’t need to know everything the game has to offer if it’s bored you for 2 hours.
I have about 30 hours in it now. I wouldn’t say it gets any better over that time, if you didn’t like it at the beginning you won’t like it after 30 hours.
I think this is an accurate way to put it. I happen to like that game but if it’s not what you were expecting or you’re tired of it you’re not going to like the game.
I have to say the best change from FO4 is ditching the voiced protagonist. That was a big mistake at the time.
2k never owned Gearbox. They were the publisher Gearbox used, Embracer bought the Studio in 2021 before that they were independent.
I’m pretty sure I’m proving they’re getting even slower than they think?
I did before my first reply. It was 1 second. It may be a PC vs console thing though, I’m playing on PC.
The animation for bringing up the gun is at least 1 second.
The 2 is mostly used by the OS. Yes, it would be better if it was all faster but it still wouldn’t be used by the GPU as it’s segmented.
It’s all moot to my original point though. Having more RAM isn’t some miracle or a sign it will be faster.
You’re highlighting the slower 2GB but in reality that’s not used by games in the first place. They’re relegated to the 8GB which is significantly faster.
The Steam Deck has essentially 2x the available memory but it’s much slower. The point being “having more RAM” isn’t some amazing feat. It really depends on all the involved specs. Even amount/bandwidth isn’t enough. GDDR has much higher bandwidth than DDR or LPDDR but it’s also higher latency. It’s tuned for graphics, not system RAM depending on the work load one can be faster than the other.
Having more RAM than the series S doesn’t translate to “having hardware with some oomph”. The series S is memory starved. 10GB was a small amount even when it launched.
So does the Steam Deck and some phones.
BGS game is a genre unto itself really. With a few exceptions for games made by another developer there really aren’t any other games that play or work the same. That said the most recent game in the genre I can think of would be Fallout 4 and the gunplay is definitely better.
I think part of this is what it’s being compared to. The combat is significantly better in starfield than past Bethesda (BGS) games. People who are saying it’s great are generally comparing it to their past games.
I don’t have experience with Cyberpunks combat yet (waiting for the update to finally play it) but I wouldn’t be surprised if it’s better.
Quick math shows that’s irrelevant with a 4% revenue cap, as I pointed out in my original comment, and at best they will be paid the same as just doing a 4% revenue fee. More likely they will get some amount less than 4% from most devs.
The only reason I see for them going this route instead is to claim they are still royalty free, install fees aren’t royalties. Which is BS anyway.