Yeah cheating is a lot worse for competitive games than for casual games. For example, it doesn’t matter how well you make a fps game, if every game has one cheater in it, no one will play your game. Cheating affects more casual games as well though, although it usually only affects the economy (eg. If someone gets infinite resources with cheats then the price of that resource will plummet).
Yeah I agree. the effort to profit ratio on speed running is so low there is no way anyone is doing it for profit over their love for the game.
I tried speed running a game once and it was exhausting. It’s like accusing math professors of publishing papers for the money.