Typically prices go down, not up. This is already the cheaper version.
Typically prices go down, not up. This is already the cheaper version.
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Warcraft 3’s custom games were a mess, people left all the time which made team games irritating as hell, and the skill level varied widely from one game to the next so half the games ended up with feeders and a stomping one way or the other.
Battle net only became a thing in like 2010, steam came very early in 2002, and started off straight away with exclusives that required you to install their client. They still do btw, there’s no portal, dota… on epic or whatever.
I mean, we definitely do have a steam monopoly on desktop, they might not be abusing their position much, as of yet anyways, but it’s a monopoly all the same. They captured the desktop playerbase in their little ecosystem and now people are stuck because of their game catalog, achievements, friend list…
What we really need is a standardization of these systems and interoperability between platforms so that they’re forced to actually compete instead of being miles ahead just by virtue of being there first.
It’s bloat, unnecessary junk that’s part of their ecosystem. Instead of having specialized apps, you have one app that does everything; and of course every other brand has to have their own, even fucking musk wants it for twitter.
This creates two problems, first it strains your hardware for no reason, second it creates dozens of walled gardens that don’t interoperate, if you want to chat with your steam friends, you need to go on steam, if you want to play your games, you need to open the right launcher; this is the same shit apple is getting prosecuted for by the EU right now.
Sounds good to me. It’s annoying that connecting to a store and a social media platform has become so normalized. I just want to play a game.
That 10% is only there so that you can participate and feel involved; awards are mostly money schemes and industry people patting each other on the back.
Meanwhile they reveal 1 Billion revenue from their latest acquisition…
Game development isn’t linear, projects get discarded in early development all the time. The development team starts small and balloons as the game gets closer to release; diablo 4 for example spent 10 years in development, 8 years is nothing special.
Normally a company struggling with console sales
You’re assuming microsoft still cares about selling consoles… at this point either they gave up on this generation, or they moved on altogether.
This isn’t massive flaws that suddenly appeared overnight, or the straw that broke the camel’s back, it’s purely because they want to get back at the developer. So yes, I think “review bombing” is accurate.
Don’t get me wrong, i dislike enshittification as much as the next guy; but I don’t think a game’s review should be about what the devs posted on twitter yesterday.
It’s just unfortunate that this is the only avenue for players to make their disagreement felt. Game reviews should focus on the game as a whole and not one single aspect, the more these happen the less steam reviews become reliable to gauge the game’s quality.
This would only serve to advertise their ips, just look at Overwatch. If you really want to fuck with a corporation, the best way is to forget about them.
The system seems already implemented, even if not yet deployed. Anyhow you’re giving last epoch way too much credit here, deterministic crafting is nothing new.
You don’t implement systems like these in a few days, it’s probably been in the works for months.
Plenty of old live service games see active development like world of warcraft. I’ll remind you that you don’t know me, so please keep your projections to yourself if you want to keep arguing.
GGG has left poe to rot for the past 5 years while they’ve been creating a game for a new audience and misleading their current players in their intentions. They certainly won’t be commended by me.
https://www.youtube.com/watch?v=9OosC1E8TVM&t=1s This was 4.5 years ago, before the scope creep. The expected turnaround was less than 1 year. The project is more than 5 years in the works, and will probably reach 6-7 years before it’s done.
The very first cutscene has a worm crawling into your eye aboard a ship with brain-eating mindflayers, talk about setting the tone.