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Joined 2 months ago
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Cake day: September 17th, 2024

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  • I remember very well bioware games and others in past decades got the same kind of reaction because « omg gay romance, that kind of agenda shouldn’t be pushed in a video game, think of the children ».

    So now the new social “battle” is trans right and the game has a gender questioning character (From a review, I haven’t played) that seems to take at most a whole 5 minutes over the course of the whole game. Why not.

    Now the game has been designed to cater to 10 year old and not the older crowd who played the original so it doesn’t have the depth you’d want and the dialog is on the nose. Well, too bad. Just play something else.






  • It’s mostly the price. If you have 500 or even 1000 to invest to play games, first that puts you squarely in the top 1% worldwide but more importantly a VR headset is the worst choice in terms of breadth of games you can play. So the first choice will always be a PC or a console which leave the VR headset for the people who actually have 2k+ to spend for gaming and actually want one. A tiny tiny minority.

    If you add on top of it that you still have a 50/50 chance of getting nausea each time you play and that it’s a pain in the ass (or an additional expense) if you wear glasses, and the space requirement. It’s not a surprise if the market is stalled.

    As for useful implementation, my cousin is an orthopedic surgeon and they use VR headset and 3D x-ray scanner, 3d printers and a whole bunch of sci-fi stuff to prep for operation, but they are not using a meta quest2, we’re talking 50k headset and million dollar equipment. None of that does anything to the gaming market.

    My though is that the tech need to get a couple of order of magnitude better and be usable as a day to day computer for work. When I can code in one 10 hours a day without fucking up my eyes, vomiting myself, sweating like a pig and getting neck strain it will have the possibility to take over the computer market, until then, it’s a gimmick.




  • Honestly it wasn’t bad but it wasn’t great. For the period in which it was released it was graphically meh, the combat was shit, the exploration was meh minus with copy pasta generic boring cave, enemies and boring ass loot, the NPC were dumb as rocks, the questing was about being the dog in a game of fetch, the RPGing was on rail, the storyline was… Wait there was storyline? Oh yeah, you’re the one, go kill a dragon for some reason. Eh, sure whatev’ and the writing was… Well… Nothing to write about. :D

    And of course, if was full of bugs and glitches and unfinishable quest that borks your save as one can expect from Bethesda.




  • That reminds me of work. I’m old, young me has been through the mistakes and the pain of wanting to control and self-host everything.

    Now I manage a team of young idealists who have not yet been burned sufficiently hard by reality and I feel like I spend half of my time denying them permission to add new self-hosted services to our stack.

    Just last month a young padawan was pissed at the spent on an external auth service and had been pushing hard for a self hosted OSS solution which he was convinced he could handle by himself (which was most likely true, from a purely technical standpoint).

    Since he wouldn’t let it go, I “punished” him by having him spend one day in excel and powerpoint to prepare a cost benefit analysis to present to the architecture review board, including server cost, backups, redundancy, security, monitoring, pen-testing, auditing, his time and all the bells and whistles we needed to be compliant with all the ISO-x we have to be. (we’re in a banking related field).

    Our estimated internal cost ended up about 6x the one of the SASS solutions and still wasn’t as reliable.

    Most people don’t understand the amount of effort it requires to run a secure & reliable system and if I had a dollar for everytime I heard it’s as simple as “docker run”, I could retire early.