Not until they actually ship it.
Not until they actually ship it.
Amazingly, Valve actually fought off the scalpers. At least in the US. 6 hours later and everything seems to still be in stock, including the LE. It’s still a rough ride ordering though, with 502 errors constantly.
Same. I was prepared to hold off on getting an OLED if I couldn’t grab an LE, but after 45 minutes of hell I finally managed to get my order in.
I can’t think of any hardware that Valve has abandoned. Sure they’ve stopped making plenty, but pretty much everything is still supported, and in many cases works even better because the software developed for them still exists and gets updated(SteamVR, Steam Input, Steam Link, etc). Closest you can get to abandonment were the Steam Machines, and even then they were just PCs and you could easily install another Linux Distro on them, or even Windows.
Yeah, speculation is that it’s a limitation by the display supplier.
They apparently fired the EIC for dumb reasons, and everybody else left in solidarity.
According to the guys who left, Management forced unrealistic targets on the Editor in Chief, then used him not meeting those targets as an excuse to fire him. Everybody else quit in response.
Denuvo doesn’t prevent games working on Steam Deck, but depending on how it’s implemented it can cause other problems like preventing a game from launching if it hasn’t been able to connect online in a while, or weird performance issues. It varies from game to game.
You can disable that feature, and some people do because they get tired of the constant downloads and shaders taking up space for games they haven’t even played yet.
Sync isn’t letting me for some reason. Edit option for my OP isn’t appearing.
EDIT: Jerboa worked. Weird.
Pretty much the only way to make Fandom wikis legible.
Forgot the pictures:
I switch to Desktop mode, change the power settings to have the screen turn off, but disable auto-sleep, and then just let the Desktop Steam download the updates.
That’s what confused me the most. When your customers are consumers, screwing them over might be no big deal. But when your customers are businesses, how were you planning to get away with something like this where anything involving fees in the 6 to 9 figures is game changing. That’s, “Cheaper to move my business elsewhere” levels of money.
It’s called Libby now, but still great advice.
That’s assuming pirates would go through the trouble of removing said functionality. Pirates hate trackers, so they might do it, but not necessarily, as often the priority is just to get the game working.
It’s the complete unpredictability that devs and businesses hate. 2% of every purchase they can plan for, but with install fees they could get randomly billed for copies that were already sold, and that is unacceptable. This isn’t a one time fee, whenever somebody installs the game on a new device, the dev gets charged. Not to mention the fact that some people might have multiple devices, but randomly in 3 years they could get a new PC and suddenly the dev gets charged again, all the while the dev didn’t make anymore money from that copy. Who the heck would agree to a system like that?
Not to mention that if a game gets added to a service like GamePass, then the service gets the bill. No way Microsoft would say yes to that, which means the Dev misses out on deals that could’ve made them a bunch of money.
Personally, I left my laptop behind, and just brought my Steam Deck and eInk tablet, along with a Bluetooth keyboard. I was able to get most of my light work done on the Steam Deck, and remoted into my home PC for a couple things I needed Windows for, or when transferring a large file over hotel WiFi didn’t make much sense when I could just work on it remotely and leave it on my PC and NAS back home.
Though admittedly my trip was a personal trip. If you were on a work trip and needed to present something or do some serious photo or video editing, I can understand needing the laptop.
What’s extra ironic is that with how slow Valve is at changing things, Epic had a window where they could’ve released a superior user experience to out compete Steam and sustainably attract users away from Steam. But they’ve taken so long that slow moving Valve has actually improved things, further solidifying their position, and now Epic is even further behind.