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Joined 1 year ago
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Cake day: June 29th, 2023

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  • if Ryujinx wanted to avoid this outcome, they should have done things differently

    How do you not read this as blame? Or, is this not the same as “they had it coming, wouldn’t have happened if they’d been dressed in armour or hadn’t gone down that street alone” which is often known as victim blaming.

    Oh, there’s a wiki article on that. It has a section on the thing you’re arguing about, with cars and pedestrians Neat. Maybe this is why people are talking about it.







  • Well, okay - here’s my reasoning:

    I have a PC and a PS5.

    If the game is on PC, I would prefer to play it there. It is a competitor, in my household (I’d argue elsewhere, too, but I guess that’s an opinion). It is a very useful distinction for me.

    There are few games I can only get on my PS5, but that low number does sometimes make me ask why I have a PS5. It is useful to distinguish between the games I can only play on PS5, and those I could instead play on PC, for that reason.

    I hugely prefer this world in which Sony releases for my preferred platform, but that doesn’t mean it’s sensible to say that PC isn’t a competitor to consoles and bury your head in the sand because it “devalue[s] pro-consumer behaviour”.



  • Forgive me if this comes across bluntly but, having seen roughly no details on price or actual performance of the still unannounced PS5 Pro, are you pulling the 3-4x cost comparison out of the ether?

    If the expectation is that it will increase performance by frame generation, and that’s accepted (e.g. non native resolution performance), then I’d argue you could get away with a very reasonable build and upscale to 4k for a similar imaginary price point - but without any released details (or third party reviews/benchmarks), that’s hard to say seriously.








  • The developer Bohemia Interactive found it crucial to promote the idea of player creation, something that was true for most of the golden era of early PC gaming.

    I can’t agree more - so many high profile games and trends came from the ability for players to mod and map for things, going back to CS and further.

    That games with subscriptions etc are so much more locked down these days (for sort of fair reasons, if you agree with that model for monetising games - and not, if not) is pretty sad, and means that folk who may otherwise organically start mucking about with the ideas behind game development much earlier than otherwise.

    That said, stuff like unity is way more accessible than it used to be, but it’s a whole other can of worms for various reasons.

    Looking back at community mapping competitions as late as TF2 (which didn’t require mindbending detail, just an art style), it’s sad that we’re missing that these days - partly due to the increased detail, but also the ability to host your own server, mess with modding it, add new maps… And all in the name of (pessimistically) greater recurring revenue for shareholders.

    To sum it all up, “:(”.




  • I just cannot figure out how downloading and installing a mod is somehow less engagement with this clearly dangerous pronoun selection compared to, I assume, not moving the menu from the default, creating your character, and getting on with the game?

    Does the pronoun selector come back to haunt you during later exploration? Is it the final boss?

    As an aside, I’m genuinely a bit worried about what terrible hellscape a site named “basedmods” which is only available on some kind of onion-or-web3 routing must be. (Jokingly, as I clearly can’t resist knowing about it, does anyone have a Firefox add-on that will remove it from the websites I browse?)