If gamers weren’t so against it, honestly NFTs could actually be that thing.
If gamers weren’t so against it, honestly NFTs could actually be that thing.
I also hate every part of this and will turn it off as soon as it shows up.
But in terms of who actually wants this. If an AI assistant were to exist, and if it was actually going to be useful to someone, it would need to know just about everything in your life. At least in theory… In order for an assistant to be useful you would want to be able to ask it “what was Italian restaurant I was thinking of trying” and you would want a response.
I’m not sure this privacy nightmare of an implementation is the correct path to that, but that’s roughly what I suspect the desired outcome is.
Well of course not. These game studios were selling games at 60-80$ each. Microsoft bought them, then started providing the all the games for a flat fee of 15$ per month.
I assumed their strategy was to lose money in the medium term while they worked on getting people used to playing games on subscription. Where they make their money back is when they stop outright selling games at full price and make them only available on subscription, and then they slowly start increasing that monthly subscription cost.
In order for that to work they need a large library and like 5-10 years.
Apple users don’t have a choice.
Users should still have choices after they pick their OS. This isn’t a new concept, Microsoft has been dealing with this same thing for decades. Just because Apple is now being asked to play by the same rules you’re having a hissy fit. It’s hilarious! 😂
I’m confused. You do seem to understand that apple developers don’t have a choice, but PC/game developers do. But you fail to understand that those are different?
I don’t think I can help you understand.
Apple: if you want to sell apps to iOS users you have to pay Apple, there is no other option.
Valve: if you want to sell your game on our platform you can, but you don’t have to, there are many other options you can choose to distribute your games.
Does that help you understand?
Isn’t Ethereum using proof of stake now? I don’t think GPU mining exists for it these days.
What part wasn’t worth it? You said it’s not worth it, then made it sound worth it.
The ROI is 10-25 years based on the electricity prices you locked in at the start.
With regular inflation, and general increases in the electricity rates, over the long run you’re going to save money. The return might not be investment market level returns, but if you can justify the up front costs it’s unlikely to not come out ahead.
Are you talking about game engines that anyone can use, or custom game engines that run most of the games we play?
Like unity and unreal might have support for arm, but there are many many many modern games that aren’t based off those engines.
Only if companies are paying more for what you’re seeing.
The classic example would be loosely related games showing at the top of search results because some paid for them to be sponsored posts. Or something like that
One thing to consider with NFS is how stable your network is.
I’ve moved away from storing application files on my NAS and instead I store them locally where I run the application.
For things like jellyfin media or paperless files they can stay on the NAS and be accessed via NFS, but the config, db and other files the apps create as part of their operation, things can get into a bad state if the network drops at an unexpected time.
Instead I setup backup cronjobs that backup those files to the NAS nightly.
I agree with the other commenters regarding using the NFS share mounting right in docker compose. It does work great once you get it working.