Man I wish. Those puzzles are ingrained in my skull forever.
Game dev and Linux user
Man I wish. Those puzzles are ingrained in my skull forever.
Wanted to update that I’m almost through the first book, mixed feelings at certain parts, but I’m enjoying the end on Schar’s world. Felt like the beginning had a lot of unnecessary sidetracks and random deaths. But I do definitely love the ideas, especially all the culture technology, so I’ll probably check out the second book.
Dont forget cs2, plus the short (but very fun) Aperture Desk Job)
Wow it evolved from an Empoisoned game to a Swumbles Big Jumble game.
I feel like this isn’t exclusive to indie games.
Empoisoned games: Forespoken, Bloodborne, Metal Gear Rising Revengance
Swumbles Big Jumble games: Assassin’s Creed (plus subtitle), John Madden Football (and other similarly titled sports games), any legend of zelda game.
Yeah I agree with you there. If you’re gonna just give two or three body type options and no other customization, there should be an androgenous option or at least they should all be generally androgenous. I think the issue with runescape probably stems from how the game was before.
I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you’re describing. I think what could help is a third option that’s a more neutral body type. Or maybe if it’s not relevant, just don’t have a body type option.
I also don’t know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn’t necessarily match their gender identity.
I mean, that’s not cruelty free. Someone’s still gotta animate that. And most good animators either act scenes out beforehand and/or use reference footage.
So many games focus mainly on competitive play. Tf2 is the only multiplayer fps where I feel free to relax and goof off.
I’m interested.
I’ve played lot of slower paced first person games with them. It also feels really nice in games with inventory screens and other mouse-focused ui. I never really tried to get used to them though, they just kind of clicked with me.
The steam controller was (and still is) fantastic. I once got a comfortable binding for the original System Shock, which already has a pretty untenable control scheme with a keyboard and mouse. Also its haptic feedback can play music.
Oop
Yeah Annapurna have had an amazing track record as an indie publisher. Only game of theirs that really disappointed me is 12 Minutes.
Wanderstop. The creator of The Stanley Parable and The Beginners Guide, the writer of Gone Home and Tacoma, the composter of Minecraft, and published by Annapurna. There’s no way it won’t be amazing.
Unless you have nvidia and/or really new hardware, pretty much any distros works fine for gaming - I very comfortably use mint. But if that is the case, you’ll probably want something more up to date like arch. Idk enough about opensuse to make any assertions about it though, so use your best judgement.
Distance is a criminally underrated racing platformer cyberpunk horror game. Worth it for the campaign alone IMO but there’s also multiplayer, a level editor with workshop support, two bonus campaigns, car customization, and a track generator.
Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.
But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.
And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.
The thing with pushing stuff and it moving really fast was actually a bug in the steam release. It finally got fixed last November for the 25th anniversary update.
If the entire list isn’t outer wilds its bs.