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Yeah all of the marketing surrounding the game really felt disingenuous. This sucks because i do believe that CDPR has some great talent creating unique games.
Yeah all of the marketing surrounding the game really felt disingenuous. This sucks because i do believe that CDPR has some great talent creating unique games.
This is exactly what they said about the OG game and they even spoofed a gameplay trailer to lie about it.
With PC reviews pretty much lying about the game’s performance and CDPR not allowing console reviews prior to launch, i was misled into buying it on PC day 1. IGN gave it a 9/10 and most other big reviewers werent far off.
It was pretty much a coordinated false advertisement until CDPR could get their hype money… I mean yeah they fixed it but it did take 4 years and i did already get burnt out on an inferior version of the game.
I learned my lesson then that i can only trust community reviews and that any media outlet always has an agenda.
Yeah it really just works kinda like i said, but the game also does a good job of organizing items so you can easily tell if you have more than necessary.
Another example of streamlining is the stamina system. It is limited in a fight to create a sense of balance and progression as you upgrade it… But when running around the world it is unlimited.
This is nice because it does not hinder traversal and imo worrying about stamina as i explore takes more away from the experience than it adds to it.
In Avowed they focus on management of weapons and armor as a tool for discretionary encumbrance. These items directly effect gameplay and therefore matter more to the player.
The smaller items that are all weightless effect gameplay indirectly and would make managing encumbrance a bit more convoluted.
Seeing as Avowed is more of a boiled-down rpg than what it is directly compared to (Skyrim), that extra time spent managing trivial items in an inventory just seems like a waste when the game itself is really trying to be a streamlined version of meatier rpgs.
On consoles it is much easier for them to control the user generated content.
I will also assume whatever tools that are planned to be implemented into the game to allow user modification are still very much in their infancy, so yeah a PC launch just makes all that much more complex.
How about the finish Craftopia before they start shovelling more early access crafting clones at us…
I do believe one day i will play it and love it, really just trying to wait long enough to forget all about the 50 hours i put in after their shitty launch.