Me too!
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Durak is top tier, Kharjo is the best. I don’t know half of these but generally great list lol
kyle@lemm.eeto Games@sh.itjust.works•Call of Duty Black Ops 6 is getting a gun that is also a bong, resulting in a backlash from players who are upset they got banned for toxic voice chat in a game that is 'promoting using drugs'English2·7 months agoMy teammate must know they’re trash, all I said was “kys” and “I’ll r*pe your mom if you die again” this is literally 1984
kyle@lemm.eeto PC Gaming@lemmy.ca•A Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'English9·7 months agoReminds me of a video I watched where they tested human perception of 60/90/120 FPS. They had an all white screen and flashed a single frame of black at various frame rates, and participants would press a button if they saw the change. Then repeated for an all black screen and a single frame of white would flash.
At 60 and 90 FPS, most participants saw the flash. At 120 FPS, they only saw the change going from black to white.
kyle@lemm.eeto Games@sh.itjust.works•New report claims gamers spend more time watching videos about gaming than playing gamesEnglish2·7 months agoDamn I feel that
kyle@lemm.eeto Gaming@beehaw.org•Eurogamer: It's been 12 months since Microsoft purchased Activision Blizzard, so what's changed?6·9 months agoThe most surprising thing I read on this thread
kyle@lemm.eeto Gaming@lemmy.ml•Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations14·1 year agoI’m kind of an early access freak, but I put in about 80 hours and enjoyed it. There were definitely problems early, and I don’t plan on going back to it for at least a year, enough for them to release substantially more and it feels fresh.
I’ve got maybe 40 hours played, reached level 20 something.
I guess I place a higher emphasis on base building in these games and compare it to like Valheim, V Rising, or Raft. I expect it to get better (I still haven’t figured out terraforming for farms) but it feels so bad to regrind for materials because I want my base pretty.
When I last played on March 1st, the workbench had a pretty limited number of things to craft when it came to base furniture (mostly had building materials). I had to initiate it by talking to the relevant craftsman. I’m okay with armor/weapons/forge type upgrades sticking with their inventories, but personally would rather have a single spot to build all my base stuff instead of having to remember who to talk to.
This game is a ton of fun, I love the story, I love how easy it is to re-spec your character, but the experience of base building is hot garbage.
You use raw materials to make separate building materials. Kinda cool in theory, especially because everything is laid out on a pretty fine grid, allowing for a lot of freedom in placements.
But then you get better building materials, you go from Rough Stone to Cut Stone and guess what, you have to farm 700 stone again and all your previous building materials are literal trash because you can’t break them down into raw materials.
You can make bigger, better chests now? That’s great! Wait, why can’t I find it in the workbench menu next to the small chests? I have to talk to this other guy? Where do I find rugs? Is it my build hammer menu, the workbench menu, do I talk to the carpenter or the hunter?
It’s just awkward all around.
kyle@lemm.eeto Games@sh.itjust.works•Helldivers 2 director turns to community for advice on how to get meta-enthusiasts to stop kicking other playersEnglish1·1 year agoI don’t think it needs to be two separate queues, just matchmaking could add it as a preference.
kyle@lemm.eeto Games@sh.itjust.works•Helldivers 2 Says 'We Really Applied Ourselves to Not Make It Pay-to-Win'English1·1 year agoForgive my ignorance, I thought the game was just PvE? So people are paying to advance faster?
kyle@lemm.eeto Games@sh.itjust.works•Former Stardew Valley developer making their own gorgeous life sim RPG, this time in a city with rideable bikesEnglish3·1 year agoThat makes me feel a lot better knowing they’ve discussed it. I know Mr Podunkian helped out a ton for the last couple updates, so they probably worked really closely together.
kyle@lemm.eeto Games@sh.itjust.works•Former Stardew Valley developer making their own gorgeous life sim RPG, this time in a city with rideable bikesEnglish29·1 year agoIt doesn’t look like the exact same assets, but it clearly has the same color palette and design. Honestly it kinda feels like a slap in the face, but maybe the two of them came to some kind of agreement? ¯\_(ツ)_/¯
kyle@lemm.eeto Games@sh.itjust.works•The Lord of the Rings: Return to Moria™ - Opening CinematicEnglish5·2 years agoHonestly looks terrible, just speaking about the art style. If you want to go cartoon-y, it looks better if you lean into that style, like Borderlands or Deep Rock Galactic.
This kinda reminds me of Torchlight. Which came out in 2009.
kyle@lemm.eeto Games@sh.itjust.works•Cyberpunk 2077 team morale took "significant hit" following release, developer saysEnglish84·2 years agoHonestly, games need to sell DLC to make money. At least they allow mods for additional content.
IMHO compared to other RPG developers, CDPR is pretty good at what they do, and listening to their player base. I’m not suggesting they be celebrated for being “not total garbage”, but most AAA studios are exactly that. If I want a good RPG game and I’m supposed to vote with my wallet, I’m picking Cyberpunk over Starfield.
kyle@lemm.eeto Games@sh.itjust.works•CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-LaunchEnglish7·2 years agoAnecdotally, I played on PC at launch, no mods or fixes and had a pretty good time. The most buggy things I encountered were people clipping into my car when driving and forcing me to hit them. Random stuff, but nothing too bad IMHO, not like game crashes, awful lag/latency, save corruption, etc.
Definitely not bug free, I ran into those often, but I felt like they were mostly trivial. As another concession, I did have an above average rig so I didn’t really fall into any of the terrible optimization problems.
kyle@lemm.eeto Gaming@beehaw.org•Starfield is Bethesda's Least Buggiest Game to Date, Say Sources9·2 years agoIt just works!
An unexceptional game? That game was awesome. All the fluidity of the Arkham games but LotR themed. Just don’t look too closely at the lore lol it’s not canon.