I’m kind of an early access freak, but I put in about 80 hours and enjoyed it. There were definitely problems early, and I don’t plan on going back to it for at least a year, enough for them to release substantially more and it feels fresh.
I’m kind of an early access freak, but I put in about 80 hours and enjoyed it. There were definitely problems early, and I don’t plan on going back to it for at least a year, enough for them to release substantially more and it feels fresh.
I’ve got maybe 40 hours played, reached level 20 something.
I guess I place a higher emphasis on base building in these games and compare it to like Valheim, V Rising, or Raft. I expect it to get better (I still haven’t figured out terraforming for farms) but it feels so bad to regrind for materials because I want my base pretty.
When I last played on March 1st, the workbench had a pretty limited number of things to craft when it came to base furniture (mostly had building materials). I had to initiate it by talking to the relevant craftsman. I’m okay with armor/weapons/forge type upgrades sticking with their inventories, but personally would rather have a single spot to build all my base stuff instead of having to remember who to talk to.
This game is a ton of fun, I love the story, I love how easy it is to re-spec your character, but the experience of base building is hot garbage.
You use raw materials to make separate building materials. Kinda cool in theory, especially because everything is laid out on a pretty fine grid, allowing for a lot of freedom in placements.
But then you get better building materials, you go from Rough Stone to Cut Stone and guess what, you have to farm 700 stone again and all your previous building materials are literal trash because you can’t break them down into raw materials.
You can make bigger, better chests now? That’s great! Wait, why can’t I find it in the workbench menu next to the small chests? I have to talk to this other guy? Where do I find rugs? Is it my build hammer menu, the workbench menu, do I talk to the carpenter or the hunter?
It’s just awkward all around.
I don’t think it needs to be two separate queues, just matchmaking could add it as a preference.
Forgive my ignorance, I thought the game was just PvE? So people are paying to advance faster?
That makes me feel a lot better knowing they’ve discussed it. I know Mr Podunkian helped out a ton for the last couple updates, so they probably worked really closely together.
It doesn’t look like the exact same assets, but it clearly has the same color palette and design. Honestly it kinda feels like a slap in the face, but maybe the two of them came to some kind of agreement? ¯\_(ツ)_/¯
Honestly looks terrible, just speaking about the art style. If you want to go cartoon-y, it looks better if you lean into that style, like Borderlands or Deep Rock Galactic.
This kinda reminds me of Torchlight. Which came out in 2009.
Honestly, games need to sell DLC to make money. At least they allow mods for additional content.
IMHO compared to other RPG developers, CDPR is pretty good at what they do, and listening to their player base. I’m not suggesting they be celebrated for being “not total garbage”, but most AAA studios are exactly that. If I want a good RPG game and I’m supposed to vote with my wallet, I’m picking Cyberpunk over Starfield.
Anecdotally, I played on PC at launch, no mods or fixes and had a pretty good time. The most buggy things I encountered were people clipping into my car when driving and forcing me to hit them. Random stuff, but nothing too bad IMHO, not like game crashes, awful lag/latency, save corruption, etc.
Definitely not bug free, I ran into those often, but I felt like they were mostly trivial. As another concession, I did have an above average rig so I didn’t really fall into any of the terrible optimization problems.
It just works!
The most surprising thing I read on this thread