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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Definitely it doesn’t need to exist for every phobia or in every game, but for phobias that really are only present audio-visually (blood splatters, certain noises, monster models, etc) and not narratively (quest-lines and dialogue), I think it is simple enough to have a model-swap setting or similar. I don’t mind the ludo-narrative dissonance of an NPC telling me to go fix their spider infestation in their cellar and then finding a den of cob-web surrounded werebadgers or whatever. Games like Don’t Starve already let the player fully customize the spawn rates of difference monsters, while other games let the player disable their character drowning or burning, for example.




  • My parents are in their 50s and do not view video games as an unusual hobby. My father regularly plays games with his friends (aged 30s to 50s) on Friday nights and the weekend.

    The only person I’ve met who viewed video games like what you describe was a mid-60s gentleman who struggled to believe that I played video games regularly and had a good GPA in college. His hobbies were golf and walking, though, so he wasn’t about to call anyone else’s hobby “boring.”

    There is no age or demographic for whom video games are an unacceptable pastime. There are merely individuals who have their own weird hangups regarding the hobbies of others.

    Edit: wanted to add that I love to hear of parents gaming together with their kids! Some of my favorite childhood memories are playing games with my family and we still sometimes get together to play a co-op game.